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The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide. | The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide. | ||
Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.''' | Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.''' Starting from the [[Trickery Temple]] dungeon, enemies also regenerate 25% every 7 attack turns. | ||
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better. | Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better. | ||
Since the combat portion is heavily focused on using familiars the following | Since the combat portion is heavily focused on using familiars the following is strongly recommended: | ||
* {{SkillReq|Summoning|90}} | * {{SkillReq|Summoning|90}} | ||
* {{Synergy|Tortoise|Dragon}} | * {{Synergy|Tortoise|Dragon}} | ||
In case the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion is owned, the following is a better alternative: | |||
* {{SkillReq|Summoning|115}} | |||
* {{Synergy|Spectre|Spider}} | |||
Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour. | Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour. |
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