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local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
-- Adds the the highest level to the dictionary, or the level, if the key isn't present. | |||
local function addHighestLevelRequirement(tbl, skill, level) | |||
Shared.addOrUpdate(tbl, skill, | |||
function(x) | |||
if x then | |||
return math.max(x, level) | |||
else | |||
return level | |||
end | |||
end | |||
) | |||
end | |||
-- Adds the item amount to the dictionary, or just the amount if the key isn't present. | |||
local function concatItemRequirements(tbl, item, amount) | |||
Shared.addOrUpdate(tbl, item, | |||
function(x) | |||
x = x or 0 | |||
return x + amount | |||
end | |||
) | |||
end | |||
--- Gets all required levels to build the given obstacle. | |||
local function getLevelRequirements(obstacle) | local function getLevelRequirements(obstacle) | ||
local levelRequirements = {} | local levelRequirements = {} | ||
-- Add agility level requirement. | -- Add agility level requirement. | ||
addHighestLevelRequirement(levelRequirements, 'Agility', Skills.getRecipeLevel('Agility', obstacle)) | |||
-- Add other level requirements. | -- Add other level requirements. | ||
if type(obstacle.skillRequirements) == 'table' then | if type(obstacle.skillRequirements) == 'table' then | ||
Line 23: | Line 44: | ||
local skillName = Constants.getSkillName(skillReq.skillID) | local skillName = Constants.getSkillName(skillReq.skillID) | ||
if skillName ~= nil then | if skillName ~= nil then | ||
addHighestLevelRequirement(levelRequirements, skillName, skillReq.level) | |||
end | end | ||
end | end | ||
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return levelRequirements | return levelRequirements | ||
end | |||
local function getItemRequirements(obstacle) | |||
local itemRequirements = {} | |||
end | end | ||
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-- Build and return obstacle information | -- Build and return obstacle information | ||
mw.log(levelRequirements) | mw.log(levelRequirements) | ||
for k, v in pairs(levelRequirements) do | |||
mw.log(k) | |||
mw.log(v) | |||
end | |||
end | end | ||
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