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Module:Calculator/AgilityObstacle: Difference between revisions

From Melvor Idle
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return obstacleInfo
return obstacleInfo
end
function p.calculateCourse(obstacles, checkDoubleSlots)
-- Collect all obstacles and filter out nill values.
local courseObstacles = {}
local courseSlots = {}
for _, v in obstacles do
local currObstacle = getObstacle(v)
if currObstacle then
if checkDoubleSlots and courseSlots[currObstacle.Slot] == true then
error('There are two or more obstacles in the same slot. Obstacle: ' .. currObstacle.Name .. ' Slot: ' .. currObstacle.Slot)
end
courseSlots[currObstacle.Slot] = true
table.insert(courseObstacles, currObstacle)
end
end
-- Calculate the highest level requirements and the total amount of items
-- required to build this agility course.
local courseLevelRequirements = {}
local courseItemCosts = {}
for _, course in courseObstacles do
end
end
end


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function p._main(args)
function p._main(args)
return Debug.toString(args)
local obstacleNames = {}
for i = 1, #args do
    if args[i] then
    table.insert(obstacleNames, args[i]:match("^%s*(.-)%s*$"))
    end
end
calculateCourse(obstacleNames, true)
return
end
end


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