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{{ | {{HasMMG|Mid-High Level Slayer Coin Farming}} | ||
{{UserContentVersion|1.2.2}} | |||
[[ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
{{Skillbox | |||
|released=17 January 2020 ([[V0.11]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | ||
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=== Slayer Task Tiers === | === Slayer Task Tiers === | ||
The monster requested is randomly chosen based on the | The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement: | ||
{| class="wikitable sortable stickyHeader" | {| class="wikitable sortable stickyHeader" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
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| data-sort-value="25000" | {{SC|25000}} | | data-sort-value="25000" | {{SC|25000}} | ||
| data-sort-value="12500" | {{SC|12500}} | | data-sort-value="12500" | {{SC|12500}} | ||
| data-sort-value="375" | 375-789 | | data-sort-value="375" | 375 - 789 | ||
|- | |- | ||
|Legendary | |Legendary | ||
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| data-sort-value="50000" | {{SC|50000}} | | data-sort-value="50000" | {{SC|50000}} | ||
| data-sort-value="21600" | {{SC|21600}} | | data-sort-value="21600" | {{SC|21600}} | ||
| data-sort-value="790" | 790-999 | | data-sort-value="790" | 790 - 999 | ||
|- | |- | ||
|Mythical | |Mythical | ||
Line 111: | Line 120: | ||
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier. | When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier. | ||
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player | When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random, and switching tasks will typically cost {{SC}}. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage. | ||
Potential monsters from [[Slayer Areas]] will only be chosen if the player: | |||
* Meets the area's minimum {{Skill|Slayer|nolink=true}} level | |||
* Has completed any one-time unlock requirements | |||
* Owns (or has previously owned) any equipment required for entry. | |||
** Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check. | |||
For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set. | |||
=== Slayer Task Duration === | === Slayer Task Duration === | ||
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers | The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table: | ||
* <math>0 \le r < 1</math> | |||
{| class="wikitable" | |||
|+ Slayer Task Durations | |||
|- | |||
! Task !! Tier !! Slayer Levels (Min/Max) !! Duration (Min/Max) !! Extension (Min/Max) | |||
|- | |||
| Easy || 0 || 1-24 || 14-110 || 10-14 | |||
|- | |||
| Normal || 1 || 25-49 || 24-220 || 30-38 | |||
|- | |||
| Hard || 2 || 50-74 || 34-330 || 60-72 | |||
|- | |||
| Elite || 3 || 75-84 || 44-380 || 100-104 | |||
|- | |||
| Master || 4 || 85-99 || 54-450 || 135-145 | |||
|- | |||
| Legendary || 5 || 100-109 || 64-500 || 180-186 | |||
|- | |||
| Mythical || 6 || 110-120 || 74-554 || 224-238 | |||
|} | |||
Specifically: | |||
* If your slayer level is higher than the indicated range then you may get more as per the following equations. | |||
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math> | |||
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive. | |||
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math> | |||
Where: | |||
* <math>r</math> is a random number, <math>0 \le r < 1</math> | |||
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120) | * <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120) | ||
* <math>\text{Tier}</math> is | * <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6 | ||
=== Auto Slayer === | |||
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. | |||
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}. | |||
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. | |||
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank. | |||
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account. | Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account. | ||
== Skill Level Unlocks == | == Skill Level Unlocks == | ||
Increasing the {{ | Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown. | ||
{{SkillUnlocks|{{PAGENAME}}}} | {{SkillUnlocks|{{PAGENAME}}}} | ||
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level. | |||
== Skillcapes == | == Skillcapes == | ||
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task. | This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet. | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== Slayer Tier Monsters == | == Slayer Tier Monsters == | ||
This section lists | This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored. | ||
=== Easy === | === Easy === | ||
The easy tier is available from the start: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} | ||
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | |||
{{SlayerMonstersTable|Easy}} | |||
=== Normal === | === Normal === | ||
The normal tier requires {{SkillReq|Slayer|25}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | ||
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}} | |||
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} | |||
{{SlayerMonstersTable|Normal}} | |||
=== Hard === | === Hard === | ||
The hard tier requires {{SkillReq|Slayer|50}} to unlock: | |||
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | * {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | ||
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | * {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Hard}} | ||
=== Elite === | === Elite === | ||
The elite tier requires {{SkillReq|Slayer|75}} to unlock: | |||
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | * {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | ||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | * {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Elite}} | ||
=== Master === | === Master === | ||
The master tier requires {{SkillReq|Slayer|85}} to unlock: | |||
* {{ZoneIcon|Perilous Peaks}} requires | * {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped | ||
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | * {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | ||
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased | * {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased | ||
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* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} | * {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Master}} | ||
=== Legendary === | === Legendary === | ||
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} | * {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | ||
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | * {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | ||
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | * {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Legendary}} | ||
=== Mythical === | === Mythical === | ||
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon| | |||
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | * {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | ||
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | * {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Mythical}} | ||
== Skill Boosts == | == Skill Boosts == | ||
This section details skill boosts available for {{Skill|Slayer|nolink=True}}. | |||
=== Potions === | === Potions === | ||
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | ||
{{PotionTable|Area Control Potion}} | {{PotionTable|Area Control Potion}} | ||
{{PotionTable|Slayer Bounty Potion}} | {{PotionTable|Slayer Bounty Potion}} | ||
=== Increased damage === | |||
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR): | |||
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}} | |||
=== Area Effect Negation === | |||
{{Main|Reference=Slayer Areas}} | |||
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]]. | |||
=== Slayer Coin Acquisition === | === Slayer Coin Acquisition === | ||
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. | There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go. | ||
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal | {{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
edits