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Underwater City/Guide: Difference between revisions

From Melvor Idle
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updated gear a bit
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Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this.
Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this.


Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after IDE.  <br>
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}.  <br>
Set 1 requires {{SkillReq|Hitpoints|120}}. <br>
Set 1 requires {{SkillReq|Hitpoints|120}}. <br>
Set 2 requires a minimum of {{SkillReq|Hitpoints|100}}.  
Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]].
 


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
! Hands
! Hands
|  {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon|(B) Ancient D-hide Vambraces}}
|  {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon|Terran God Gloves}}
|-
|-
! Cape
! Cape
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|-
|-
! Shield
! Shield
|  {{ItemIcon|Earth Layered Shield}}/{{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon|Relic Shield}}
|  {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}}
|-
|-
! Consumable
! Consumable
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|}
|}


Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Valor|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}} for Set 2.
Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Valor|type=prayer}} for Set 2.


Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
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Point of Interest: {{POIIcon|Dark Waters}}
Point of Interest: {{POIIcon|Dark Waters}}


The Agility obstacles 11+ are not required, 11 and below are highly suggested (and simulations were done with those active). <br>
The Agility obstacles 11 or higher are not required, 10 and below are highly suggested (and simulations were done with those active). <br>
Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1.
Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1.
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
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|Ice Jump
|Ice Jump
|Dragon Fight
|Dragon Fight
|Forest Maze
|Frozen Maze
|Boulder Balance
|Boulder Balance
|Balance Trap
|Balance Trap
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