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Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this. | Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this. | ||
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after | Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}. <br> | ||
Set 1 requires {{SkillReq|Hitpoints|120}}. <br> | Set 1 requires {{SkillReq|Hitpoints|120}}. <br> | ||
Set 2 requires a minimum of {{SkillReq|Hitpoints| | Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! Hands | ! Hands | ||
| {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon| | | {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon|Terran God Gloves}} | ||
|- | |- | ||
! Cape | ! Cape | ||
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|- | |- | ||
! Shield | ! Shield | ||
| {{ItemIcon|Earth Layered Shield}}/{{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon| | | {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}} | ||
|- | |- | ||
! Consumable | ! Consumable | ||
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|} | |} | ||
Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon| | Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Valor|type=prayer}} for Set 2. | ||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
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Point of Interest: {{POIIcon|Dark Waters}} | Point of Interest: {{POIIcon|Dark Waters}} | ||
The Agility obstacles 11 | The Agility obstacles 11 or higher are not required, 10 and below are highly suggested (and simulations were done with those active). <br> | ||
Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1. | Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1. | ||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net | ||
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|Ice Jump | |Ice Jump | ||
|Dragon Fight | |Dragon Fight | ||
| | |Frozen Maze | ||
|Boulder Balance | |Boulder Balance | ||
|Balance Trap | |Balance Trap |
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