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Pets: Difference between revisions

From Melvor Idle
→‎Skill Pets: Reverted the 100x difference as I missed a stage in the calculation
(→‎Skill Pets: Reverted the 100x difference as I missed a stage in the calculation)
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There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:
There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:


<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{250\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>
<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>


Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.
Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.


For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{250,000} = 0.00076= 0.076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.