4,683
edits
m (Fixed incorrect modifier location in equation) |
m (Reverted the 100x difference as I missed a stage in the calculation) |
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'''{{PAGENAME}}''' is a [[Pets|pet]] that is not tied to any specific skill. Instead, {{PAGENAME}} has a chance to be acquired whenever an action that rewards {{Icon|Mastery}} experience is performed. Unlike any other pet, the chance to get Ty scales with the player's Mastery Pool Percentage. | '''{{PAGENAME}}''' is a [[Pets|pet]] that is not tied to any specific skill. Instead, {{PAGENAME}} has a chance to be acquired whenever an action that rewards {{Icon|Mastery}} experience is performed. Unlike any other pet, the chance to get Ty scales with the player's Mastery Pool Percentage. | ||
<math>\text{Chance} = \dfrac{\text{Action Time (seconds)} \times (1 + \frac{\text{Mastery Pool Percentage}}{100}) \times \text{Virtual level of Skill}}{ | <math>\text{Chance} = \dfrac{\text{Action Time (seconds)} \times (1 + \frac{\text{Mastery Pool Percentage}}{100}) \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math> | ||
Where <math>\text{Mastery Pool Percentage}</math> is the Player's Mastery Pool Percentage clamped between 0 and 100 and <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode. | Where <math>\text{Mastery Pool Percentage}</math> is the Player's Mastery Pool Percentage clamped between 0 and 100 and <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode. |