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(separated this page from the main combat guide to reduce each pages size and to be able to expand this one further without reducing load times) |
(→Early Game Throne of the Herald: Levels 100-110: removed a lot of irrelevant junk) |
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====Major Goals==== | ====Major Goals==== | ||
* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff: | * New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff: | ||
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to | ** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to get Damage Reduction and higher Defensive stats. | ||
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}} | ** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}. All armor must be upgraded with the same logs used to create the original pieces to get Damage Reduction and higher Defensive stats. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}. | ||
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}. | ** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}. | ||
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options. | * {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options. | ||
====Melee==== | ====Melee==== | ||
Melee training should typically be done on {{MonsterIcon|Alraune}} | Melee training should typically be done on {{MonsterIcon|Alraune}}. | ||
====Ranged==== | ====Ranged==== | ||
The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience | The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience. | ||
====Magic==== | ====Magic==== | ||
The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold items that are either rare or simply take a long time to obtain - so the choice comes down to whatever is most convenient or is simply the best XP rate. | The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold items that are either rare or simply take a long time to obtain - so the choice comes down to whatever is most convenient or is simply the best XP rate. |
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