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Combat Guide/Throne of the Herald: Difference between revisions

From Melvor Idle
(separated this page from the main combat guide to reduce each pages size and to be able to expand this one further without reducing load times)
 
(→‎Early Game Throne of the Herald: Levels 100-110: removed a lot of irrelevant junk)
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====Major Goals====
====Major Goals====
* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff:
* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff:
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to achieve their maximum values.
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to get Damage Reduction and higher Defensive stats.
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}, armor and weapons. All armor must be upgraded with the same logs used to create the original pieces to achieve their maximum values. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}.
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}. All armor must be upgraded with the same logs used to create the original pieces to get Damage Reduction and higher Defensive stats. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}.
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}.
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}.
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options.
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options.
* {{ZoneIcon|Ancient Sanctuary}} drops some items and unlocks the rest of the expansion.
 
* {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Underground Lava Lake}} drop the {{ItemIcon|Burning Protection Material}} and the {{ItemIcon|Ward of Flame Material}}, as well as the {{ItemIcon|Blazing Helmet}}.
* {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Lightning Region}} drop the {{ItemIcon|Freezing Touch Material}} as well as the various pieces to make the {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}}.
====Melee====
====Melee====
Melee training should typically be done on {{MonsterIcon|Alraune}} or in the {{ZoneIcon|Ancient Sanctuary}}, depending on the players long term goals.
Melee training should typically be done on {{MonsterIcon|Alraune}}.
====Ranged====
====Ranged====
The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience. The {{MonsterIcon|Spectral Ice Wolf}} is preferable as obtaining all of the {{ItemIcon|Spectral Ice Sword Shard|Spectral Ice Sword Shards}} to create the {{ItemIcon|FrostSpark 1H Sword}} requires an average of 10k {{MonsterIcon|Spectral Ice Wolf|Wolves}} with no item doubling.
The first few slayer areas have lots of potential {{Skill|Magic}} monsters to be killed for {{Skill|Ranged}} experience.  
====Magic====
====Magic====
The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold items that are either rare or simply take a long time to obtain - so the choice comes down to whatever is most convenient or is simply the best XP rate.
The first few slayer areas have lots of potential {{Skill|Melee}} monsters to be killed for {{Skill|Magic}} experience. Unfortunately none hold items that are either rare or simply take a long time to obtain - so the choice comes down to whatever is most convenient or is simply the best XP rate.
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