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Ancient Relics/Guide: Difference between revisions

From Melvor Idle
added mid-end base game and toth tips
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== Ancient Relics ==
== Ancient Relics ==
Performing any skill will give you a small chance of discovering an ancient relic. Whilst it is possible to get all of the ancient relics without completing dungeons, it is not recommended. It is worth noting that many of the ancient relics will give you passive rewards that go beyond the skill and should not be overlooked. There is however a guaranteed ancient relic when you reach skill level 20 which is likely to happen after completing your first dungeon. You should try to get these relics as soon as they are available.
Performing any skill will give you a small chance of discovering an ancient relic. Whilst it is possible to get all of the ancient relics without completing dungeons, it is not recommended. It is worth noting that many of the ancient relics will give you passive rewards that go beyond the skill and should not be overlooked. There is however a guaranteed ancient relic when you reach skill level 20 which is likely to happen after completing your first dungeon. You should try to get these relics as soon as they are available.
[[Ancient Relics]] can be obtained during any action, you do need to actually get experience and this actually hit for the Combat [[Relic|Relics]]. {{Skill|Fishing}} actions that grant {{Skill|Strength}} experience only grants chances for the Fishing Relic, not the Strength one.
The only things that effect your [[Relic]] chances per hour are lower intervals and the [[Relic|Relics]] that grant 1% increased chance to find a [[Relic]]. Other than that it's just Random Chance.
You can get [[Relic|Relics]] even when you're at the Skill cap, in theory you are able to obtain every single [[Relic]] before even doing a single Dungeon (apart from the {{Skill|Fishing}} and {{Skill|Cooking}} one).


== Lesser Relics ==
== Lesser Relics ==
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Congratulations, you are well on the path of [[Ancient Relics]]. You can check out all of the dungeon guides for more hints and tips. Good Luck!
Congratulations, you are well on the path of [[Ancient Relics]]. You can check out all of the dungeon guides for more hints and tips. Good Luck!
==Mid-End Base Game Tips & Comments==
* The [[Dungeons]] Order suggests you do the God Dungeons before doing the [[Barrier]] Dungeons, it is entirely possible to do the [[Barrier]] Dungeons first but it's recommended you do them after the God Dungeons to make them a lot easier due to better accuracy for yourself and your Summons
* The [Barrier]] Dungeon guides suggest you farm up (B) Gear around {{ZoneIcon|Cult Grounds}} to do {{ZoneIcon|Underwater City}} more effectively, in [[Ancient Relics]] you can skip farming up the (B) Gear and we'll just aim for first clears to our Skill cap increases and Dungeon unlocks.
* After clearing {{ZoneIcon|Volcanic Cave}} it is suggested you farm {{ZoneIcon|Unholy Forest}} for a {{ItemIcon|Ring of Malice (m)}}, this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is {{ItemIcon|Ring of Power}} which you get from completing {{ZoneIcon|Impending Darkness Event}}.
* It is highly suggested that you get a {{ItemIcon|Engulfing Vortex Longbow}} just before defeating {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Engulfing Vortex Longbow}} has a low drop chance from {{MonsterIcon|Mermaid Archer}} and quite high {{Skill|Cartography}} and {{Skill|Archaeology}} requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the {{SkillReq|Ranged|120}} {{ItemIcon|Feather Storm Crossbow}}.
* You only need Elite Slayer Gear to defeat {{ZoneIcon|Impending Darkness Event}}.
==Throne of the Herald Tips & Comments==
* You can rush / Manual eat every single dungeon up to {{ZoneIcon|Throne of the Herald}} with just God Gear. It's well worth it for your Skill cap increases & unlocking the [[Shop]] bonuses.
* You will need to clear {{ZoneIcon|Lair of the Spider Queen}} to unlock Combat Skill caps 112. This will grant access to the following 110 items ({{Skill|Ranged}} and {{Skill|Magic}}) {{ItemIcon|Bundled Protection Body}}, {{ItemIcon|Perfect Sight Legs}}, {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Lightning Aura Helmet}}. These 4 items are highly recommended for every combat style. All that really matters at this point is the Damage Reduction they offer. If you wish you can grind up 110 {{Skill|Ranged}} and {{Skill|Magic}} to make the following [[Dungeon|Dungeons]] slightly safer.
* {{ItemIcon|Royal Toxins Spear}} is a very good Melee weapon which you can use up to {{SkillReq|Attack|120}}. Manualling this Dungeon shouldn't be too hard, the drop rate on {{ItemIcon|Royal Toxins Spear}} is about 2% and well worth going for once you can use it.


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[[Category:Guides]]
[[Category:Guides]]
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