4,581
edits
m (Fixed combat areas being doubled) |
(Fixed foods being duplicated. Added the starting 2 headers for equipment table template) |
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Line 8: | Line 8: | ||
<syntaxhighlight lang="javascript" line> | <syntaxhighlight lang="javascript" line> | ||
// Settings // | // Settings // | ||
let searchTerm = ' | let searchTerm = 'Sand'; // The proper capitalization of the search term | ||
let returnEquipmentTemplate = false; // returns a template for {{EquipmentTableFromList}} instead | let returnEquipmentTemplate = false; // returns a template for {{EquipmentTableFromList}} instead | ||
// End of Settings // | // End of Settings // | ||
Line 28: | Line 28: | ||
} | } | ||
let results = []; | let results = []; | ||
if (returnEquipmentTemplate) results.push(`{{V|${gameVersion.substr(1)}}}\n\n{{EquipmentTableFromList`); | if (returnEquipmentTemplate) results.push(`{{V|${gameVersion.substr(1)}}}\n\n==${searchTerm} Equipment==\n===Weapons===\n{{EquipmentTableFromList`); | ||
if (!returnEquipmentTemplate) results.push(`{{Disam}}{{V|${gameVersion.substr(1)}}}\n`, `'''${searchTerm}''' may refer to:`); | if (!returnEquipmentTemplate) results.push(`{{Disam}}{{V|${gameVersion.substr(1)}}}\n`, `'''${searchTerm}''' may refer to:`); | ||
pushResults({arr: game.items.weapons.filter(x => search(x)), header: '===Equipment===', iconType: 'ItemIcon'}); | pushResults({arr: game.items.weapons.filter(x => search(x) && !x.name.includes('Arrow')), header: '===Equipment===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.equipment.filter(x => search(x) && !(x instanceof WeaponItem) && !x. | pushResults({arr: game.items.equipment.filter(x => search(x) && !(x instanceof WeaponItem) && !x.name.includes('Arrow')), header: '===Equipment===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.equipment.filter(x => search(x) && x. | pushResults({arr: game.items.equipment.filter(x => search(x) && x.name.includes('Arrow')), header: '===Equipment===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.filter(x => x.validSlots === undefined && !(x instanceof OpenableItem) && !(x instanceof BoneItem) && !(x instanceof FoodItem) && search(x)), header: '===Items===', iconType: 'ItemIcon'}); | pushResults({arr: game.items.filter(x => x.validSlots === undefined && !(x instanceof OpenableItem) && !(x instanceof BoneItem) && !(x instanceof FoodItem) && search(x)), header: '===Items===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.openables.filter(x => search(x)), header: '===Openables===', iconType: 'ItemIcon'}); | pushResults({arr: game.items.openables.filter(x => search(x)), header: '===Openables===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.bones.filter(x => search(x)), header: '===Bones===', iconType: 'ItemIcon'}); | pushResults({arr: game.items.bones.filter(x => search(x)), header: '===Bones===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.items.food.filter(x => search(x)), header: '===Food===', iconType: 'ItemIcon'}); | pushResults({arr: game.items.food.filter(x => search(x)), header: '===Food===', iconType: 'ItemIcon'}); | ||
pushResults({arr: game.monsters.filter(x => search(x)), header: '===Combat===', iconType: 'MonsterIcon'}); | pushResults({arr: game.monsters.filter(x => search(x)), header: '===Combat===', iconType: 'MonsterIcon'}); |