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Bandit Base/Guide: Difference between revisions

From Melvor Idle
→‎Bandit Base (Level 35): removed incorrect autoeat information & added manual eat necessity for AR
(Added magic setup)
(→‎Bandit Base (Level 35): removed incorrect autoeat information & added manual eat necessity for AR)
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The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''35''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''35''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are needed to idle the {{ZoneIcon|Bandit Base}}.
If you're playing {{AoD}} {{Icon|Ancient Relics}} you will need to Manual Eat this dungeon.
* {{Skill|Hitpoints|870}} with {{Icon|Auto Eat - Tier I|type=upgrade}}  
* {{Skill|Hitpoints|580}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|440}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


==Equipment==
==Equipment==
2,710

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