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Cult Grounds/Guide: Difference between revisions

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added endgame setups
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{{V|1.2.2}}
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}}
{{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}}
=Basic Guide=


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
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|itemCostReduction = 0
|itemCostReduction = 0
}}
}}
=Dust Farming=


The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''.
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''.
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Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage.
Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage.
=Endgame Setup=
These 2 gear setups are equal when it comes to chests per hour.
You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss.
{{Equipment/Recommended
|style =
|helm1 = Hood of Shade Summon
|body1 = Aeris God Platebody (B)
|legs1 = Aeris God Platelegs (B)
|boots1 = Aeris God Boots (B)
|gloves1 = Gloves of Greater Shade Summon
|cape1 = Weakness Exploiter Cape
|neck1 = Amulet of Curse Totem Summon
|ring1 = Ring of Phantom Summon
|gem1 = Devouring Barrier Gem
|gem2 = Devouring Barrier Gem
|weapon1 = Feather Storm Crossbow
|shield1 = Summoner's Defender
|ammo1 = Decay Bolts
|passive1 = Knight's Summoning Defender
|consumable1 = Monster Hunter Scroll
|familiar11 = Spider
|familiar21 = Spectre
|helm2 = Aeris God Helmet (B)
|body2 = Aeris God Platebody (B)
|legs2 = Aeris God Platelegs (B)
|boots2 = Aeris God Boots (B)
|gloves2 = (B) Ancient D-hide Vambraces
|cape2 = Weakness Exploiter Cape
|neck2 = Adaptive Summoning Amulet
|ring2 = Summoner's Blessed Ring
|weapon2 = Feather Storm Crossbow
|shield2 = Summoner's Defender
|ammo2 = Decay Bolts
|passive2 = Knight's Summoning Defender
|consumable2 = Monster Hunter Scroll
|familiar12 = Spider
|familiar22 = Spectre
}}
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Cave Climb
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Dragon Fight
|Frozen Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}




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