Anonymous

Underwater City/Guide: Difference between revisions

From Melvor Idle
no edit summary
m (fixed agility)
No edit summary
Line 2: Line 2:
{{V|1.2.2}}
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Underwater City|the dungeon itself|Underwater City}}
{{Otheruses|the suggested way to complete Underwater City|the dungeon itself|Underwater City}}
=Underwater City=
==Introduction==


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
Line 20: Line 22:
Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this.
Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this.


==Equipment==
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}.  <br>
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}.  <br>
Set 1 requires {{SkillReq|Hitpoints|120}}. <br>
Set 1 requires {{SkillReq|Hitpoints|120}}. <br>
Line 81: Line 84:
Point of Interest: {{POIIcon|Dark Waters}}
Point of Interest: {{POIIcon|Dark Waters}}


==Agility==
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>


2,769

edits