2,505
edits
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
{{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}} | {{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}} | ||
==Basic Guide== | ==Basic Guide== | ||
Line 39: | Line 38: | ||
Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set). | Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set). | ||
===Equipment=== | |||
Recommended starting gear is similar to that of the previous dungeon. | Recommended starting gear is similar to that of the previous dungeon. | ||
Line 115: | Line 115: | ||
Point of Interest: {{POIIcon|Dark Waters}} | Point of Interest: {{POIIcon|Dark Waters}} | ||
===Agility=== | |||
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | ||
{{AgilityCourseTable | {{AgilityCourseTable | ||
Line 148: | Line 148: | ||
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''. | The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''. | ||
===Equipment=== | |||
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | ||
Line 230: | Line 232: | ||
==Endgame Setup== | ==Endgame Setup== | ||
===Equipment=== | |||
These 2 gear setups are equal when it comes to chests per hour. | These 2 gear setups are equal when it comes to chests per hour. | ||
You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss. | You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss. | ||
Line 295: | Line 297: | ||
|} | |} | ||
===Agility=== | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net |
edits