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{{Template:DungeonGuide}}
{{Template:DungeonGuide}}
{{V|1.2.2}}
{{V|1.2.2}}
=Underwater City=
 
=Standard Guide=
==Introduction==
==Introduction==


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a {{Icon|Barrier}} dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into {{Icon|Barrier}} combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.


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|showrequirements = false
|showrequirements = false
}}
}}
=Ancient Relics Guide=
There are two different ways of approaching this Dungeon.
The first would be to just get the Dungeon over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons.
The second would be to obtain at least {{ItemIcon|Engulfing Vortex Longbow}}, which would actually be advised. <br>
{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}, even if it is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. <br>
When grinding out the {{ZoneIcon|Underwater Ruins}} weapon(s) it is advised to start with {{ItemIcon|Engulfing Vortex Longbow}} and craft up (B) versions of [[God Equipment|God Armour]] along the way. This would also require {{SkillReq|Smithing|99}}. <br>
It is advised to upgrade [[Terran God Armour]] first, particularly the Boots, Leggings and Platebody. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
When going for the second option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars.
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br>
because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
It is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained.
==Melee==
This is the setup that will be used for the boss, attempting any other style will result in Death at this stage.
It will require at least 70% [[Damage Reduction]] and 1010 {{Skill|Hitpoints|HP}} or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely) <br>
You can replace {{ItemIcon|Fury of the Elemental Zodiacs}} and {{ItemIcon|Tormented Ring}} with any combination of [[Amulet]] and [[Ring]] of choice as long as 2/3% [[Damage Reduction]] is gained from those 2 Item Slots combined. <br>
{{Skill|Defence}} [[Relics|Relic #5]] provides a bite more wiggle room replacing the need for [[Damage Reduction]] from either [[Amulet]] or [[Ring]], if this Relic is obtained it {{ItemIcon|Adaptive Summoning Amulet}} and {{ItemIcon|Tormented Ring}} would be the best options.
===Gear===
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Battleheart}}
Point of Interest: {{POIIcon|Dark Waters}}
{{Equipment/Recommended
|style = Melee
|helm1 = Terran God Helmet
|body1 = Terran God Platebody
|legs1 = Terran God Platelegs
|boots1 = Terran God Boots
|gloves1 = Terran God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Tormented Ring
|gem1 = Siphoning Barrier Gem
|weapon1 = Infernal Claw
|shield1 = Earth Layered Shield
|passive1 = Elder Crown
|consumable1 = Melee Hinder Scroll
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/hCeXLPKN Combat Simulator Export]
==Ranged==
Used for waves: 1,2,7,8
The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
===Gear===
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Battleheart}}
Point of Interest: {{POIIcon|Bandit Hideout}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small)
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Lesser Summoning Amulet
|ring1 = Deadeye Ring
|gem1 = Eroding Barrier Gem
|weapon1 = Dragon Crossbow
|shield1 = Scaled Shield
|ammo1 = Emerald Bolts
|passive1 = Elder Crown
|consumable1 = Ranged Hinder Scroll
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/S9nBRw7D Combat Simulator Export]
==Magic==
Used for waves: 5, 6
The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.
===Gear===
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Curse: {{Icon|Anguish III|type=curse}}
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}}
Point of Interest: {{POIIcon|The Academia Arcanum}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small)
{{Equipment/Recommended
|style = Magic
|helm1 = Glacia God Helmet
|body1 = Glacia God Platebody
|legs1 = Glacia God Platelegs
|boots1 = Glacia God Boots
|gloves1 = Glacia God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Lesser Summoning Amulet
|ring1 = Warlock Ring
|gem1 = Eroding Barrier Gem
|weapon1 = Magic Wand (Elite)
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|passive1 = Elder Crown
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Tortoise|Dragon}}
===Agility===
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/QYD9NQS2 Combat Simulator Export]




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