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{{Template:DungeonGuide}} | {{Template:DungeonGuide}} | ||
{{V|1.2.2}} | {{V|1.2.2}} | ||
= | |||
=Standard Guide= | |||
==Introduction== | ==Introduction== | ||
This is a | This is a {{Icon|Barrier}} dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into {{Icon|Barrier}} combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | ||
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | ||
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|showrequirements = false | |showrequirements = false | ||
}} | }} | ||
=Ancient Relics Guide= | |||
There are two different ways of approaching this Dungeon. | |||
The first would be to just get the Dungeon over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons. | |||
The second would be to obtain at least {{ItemIcon|Engulfing Vortex Longbow}}, which would actually be advised. <br> | |||
{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}, even if it is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. <br> | |||
When grinding out the {{ZoneIcon|Underwater Ruins}} weapon(s) it is advised to start with {{ItemIcon|Engulfing Vortex Longbow}} and craft up (B) versions of [[God Equipment|God Armour]] along the way. This would also require {{SkillReq|Smithing|99}}. <br> | |||
It is advised to upgrade [[Terran God Armour]] first, particularly the Boots, Leggings and Platebody. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | |||
When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br> | |||
When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | |||
When going for the second option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. | |||
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars. | |||
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br> | |||
because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br> | |||
It is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. | |||
==Melee== | |||
This is the setup that will be used for the boss, attempting any other style will result in Death at this stage. | |||
It will require at least 70% [[Damage Reduction]] and 1010 {{Skill|Hitpoints|HP}} or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely) <br> | |||
You can replace {{ItemIcon|Fury of the Elemental Zodiacs}} and {{ItemIcon|Tormented Ring}} with any combination of [[Amulet]] and [[Ring]] of choice as long as 2/3% [[Damage Reduction]] is gained from those 2 Item Slots combined. <br> | |||
{{Skill|Defence}} [[Relics|Relic #5]] provides a bite more wiggle room replacing the need for [[Damage Reduction]] from either [[Amulet]] or [[Ring]], if this Relic is obtained it {{ItemIcon|Adaptive Summoning Amulet}} and {{ItemIcon|Tormented Ring}} would be the best options. | |||
===Gear=== | |||
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed. | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Battleheart}} | |||
Point of Interest: {{POIIcon|Dark Waters}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = Terran God Helmet | |||
|body1 = Terran God Platebody | |||
|legs1 = Terran God Platelegs | |||
|boots1 = Terran God Boots | |||
|gloves1 = Terran God Gloves | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Tormented Ring | |||
|gem1 = Siphoning Barrier Gem | |||
|weapon1 = Infernal Claw | |||
|shield1 = Earth Layered Shield | |||
|passive1 = Elder Crown | |||
|consumable1 = Melee Hinder Scroll | |||
|familiar11 = !{{Synergy|Tortoise|Dragon}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | |||
[https://pastebin.com/hCeXLPKN Combat Simulator Export] | |||
==Ranged== | |||
Used for waves: 1,2,7,8 | |||
The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | |||
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | |||
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | |||
===Gear=== | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Battleheart}} | |||
Point of Interest: {{POIIcon|Bandit Hideout}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small) | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Deadeye Ring | |||
|gem1 = Eroding Barrier Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = Scaled Shield | |||
|ammo1 = Emerald Bolts | |||
|passive1 = Elder Crown | |||
|consumable1 = Ranged Hinder Scroll | |||
|familiar11 = !{{Synergy|Tortoise|Dragon}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | |||
[https://pastebin.com/S9nBRw7D Combat Simulator Export] | |||
==Magic== | |||
Used for waves: 5, 6 | |||
The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br> | |||
{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed. | |||
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | |||
===Gear=== | |||
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}} | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
Curse: {{Icon|Anguish III|type=curse}} | |||
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''') | |||
Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}} | |||
Point of Interest: {{POIIcon|The Academia Arcanum}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small) | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Glacia God Helmet | |||
|body1 = Glacia God Platebody | |||
|legs1 = Glacia God Platelegs | |||
|boots1 = Glacia God Boots | |||
|gloves1 = Glacia God Gloves | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Warlock Ring | |||
|gem1 = Eroding Barrier Gem | |||
|weapon1 = Magic Wand (Elite) | |||
|shield1 = (G) Rune Shield | |||
|ammo1 = Emerald Bolts | |||
|passive1 = Elder Crown | |||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Tortoise|Dragon}} | |||
===Agility=== | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | |||
[https://pastebin.com/QYD9NQS2 Combat Simulator Export] | |||
edits