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Underwater City/Guide: Difference between revisions

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=Ancient Relics Guide=
=Ancient Relics Guide=


There are two different ways of approaching this Dungeon.
There are two different ways of approaching this Dungeon:


The first would be to just get the Dungeon over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons.
# Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons.
# The second would be to grind (B) God armor pieces and one or more weapons from {{ZoneIcon|Underwater Ruins}}.


The second would be to obtain at least {{ItemIcon|Engulfing Vortex Longbow}}, which would actually be advised. <br>
==General Guidance==
{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}, even if it is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. <br>
When grinding out the {{ZoneIcon|Underwater Ruins}} weapon(s) it is advised to start with {{ItemIcon|Engulfing Vortex Longbow}} and craft up (B) versions of [[God Equipment|God Armour]] along the way. This would also require {{SkillReq|Smithing|99}}. <br>
It is advised to upgrade [[Terran God Armour]] first, particularly the Boots, Leggings and Platebody. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.


When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars.
When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.


When going for the second option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br>
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
 
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br>
 
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.


{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4.
{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4.


==Option 1: Rush First Clear==


Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars.
These setups notably do '''not''' need:


* Any Weapons from {{ZoneIcon|Underwater Ruins}}
* Any (B) God Armors
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bars}}
* {{SkillReq|Crafting|99}} (for {{ItemIcon|Imbued Ancient Dragonhide}}
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough.


Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br>
See the specific sections for advice per style.
because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
It is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br>


Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
===Agility===


This guide assumes that {{Skill|Agility}} has not been progressed beyond obstacle 6, as it is very slow to level before beating {{ZoneIcon|Impending Darkness Event}}.


{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}


----


==Melee==
===Melee===


Used for waves: 3,4,9
Used for waves: 3,4,9
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===Gear===
====Gear====


{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
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}}
}}


 
====[[Combat Simulator]] Export====
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.


[https://pastebin.com/hCeXLPKN Combat Simulator Export]
[https://pastebin.com/hCeXLPKN Combat Simulator Export]


----


==Ranged==
===Ranged===


Used for waves: 1,2,7,8
Used for waves: 1,2,7,8
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{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.


 
====Gear====
===Gear===
 


Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
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|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}


===[[Combat Simulator]] Export===
===[[Combat Simulator]] Export===
Line 265: Line 252:
[https://pastebin.com/S9nBRw7D Combat Simulator Export]
[https://pastebin.com/S9nBRw7D Combat Simulator Export]


----


==Magic==
===Magic===


Used for waves: 5, 6
Used for waves: 5, 6
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{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.


===Gear===
{{MonsterIcon|Merman Guard}} is not that difficult and you can consider using [[Melee]] instead, which will be slower but one less combat set to set up.
 
====Gear====


Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
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}}
}}


===Agility===


{{AgilityCourseTable
====[[Combat Simulator]] Export====
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
 
 
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.


[https://pastebin.com/QYD9NQS2 Combat Simulator Export]
[https://pastebin.com/QYD9NQS2 Combat Simulator Export]


==Option 2: Take it slow and grind==


This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.


Key upgrades over Option 1:<br />
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Runecrafting|81}}, and having cleared {{ZoneIcon|Infernal Stronghold}}.
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}.
#**This will be your best weapon anyway all the way until {{SkillReq|Ranged|120}}...
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both.
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85.
#**However, you may want to level to {{SkillReq|Runecrafting|112}} anyway to unlock Archaic spells.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*If you choose to use a [[Magic]] Set, you can also get {{ItemIcon|Malevolent Ward Shield}} from {{Icon|type=poi|Lost Temple}} (since you needed to unlock it anyway).
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately you will get a lot of while farming {{ItemIcon|Engulfing Vortex Longbow}} above.
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#**You can also get some {{ItemIcon|Imbued Dragonite Bar}} from {{ZoneIcon|Cult Grounds}}, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 {{MonsterIcon|Soul Taker Witch}} [[Township/Tasks|task]] for {{ItemIcon|Cursed Logs}} for the {{Skill|Cartography}} {{Icon|Shop}} upgrade.
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
# Craft {{ItemIcon|(B) Ancient D-hide Vambraces}}
#*Requires {{SkillReq|Crafting|99}}
#*In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing {{ItemIcon|Gloves of Greater Shade Summon}} as part of the {{ZoneIcon|Necromancers Palace}} set.


When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
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