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Underwater City/Guide: Difference between revisions

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==Option 1: Rush First Clear==
==Option 1: Rush First Clear==


These setups notably do '''not''' need:
These setups notably do '''not''' require:


* Any Weapons from {{ZoneIcon|Underwater Ruins}}
* Any Weapons from {{ZoneIcon|Underwater Ruins}}
* Any (B) God Armors
* Any (B) God Armors
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bar}})
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bar}})
* {{SkillReq|Crafting|99}} (for {{ItemIcon|Imbued Elder Dragonhide}})
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough.
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough.


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The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
The {{Skill|Ranged}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>


{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
 
* {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
* {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}}


====Gear====
====Gear====
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The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>
The {{Skill|Magic}} requirements are much lower than [[Melee]] and require much less in terms of investment. <br>


{{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.


{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.
* {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.


{{MonsterIcon|Merman Guard}} is not that difficult and you can consider using [[Melee]] instead, which will be slower but one less combat set to set up.
{{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up.


====Gear====
====Gear====
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|weapon1 = Magic Wand (Elite)
|weapon1 = Magic Wand (Elite)
|shield1 = (G) Rune Shield
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|passive1 = Elder Crown
|passive1 = Elder Crown
|consumable1 = Magic Hinder Scroll
|consumable1 = Magic Hinder Scroll
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==Option 2: Take it slow and grind==
==Option 2: Take it slow and grind==


This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.
This is a list of the most effective things to do (assuming the right choices were made in Skill Cap choices) to make Option 1 faster and safer.


Key upgrades over Option 1:<br />
Key upgrades over Option 1:<br />
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Runecrafting|81}}, and having cleared {{ZoneIcon|Infernal Stronghold}}.
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Cartography|90}, {{SkillReq|Runecrafting|81}}.
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}.
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}.
#**This will be your best weapon anyway all the way until {{SkillReq|Ranged|120}}...
#**This will be the best {{Skill|Ranged}} weapon all the way until {{SkillReq|Ranged|120}}...
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both.
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both.
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85.
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but does not require {{Skill|Runecrafting}} to be leveled above around Level 85.
#**However, you may want to level to {{SkillReq|Runecrafting|112}} anyway to unlock Archaic spells.
#**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*If you choose to use a [[Magic]] Set, you can also get {{ItemIcon|Malevolent Ward Shield}} from {{Icon|type=poi|Lost Temple}} (since you needed to unlock it anyway).
#*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since you needed to unlock it anyway), this is a small upgrade.
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately you will get a lot of while farming {{ItemIcon|Engulfing Vortex Longbow}} above.
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}.
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#**You can also get some {{ItemIcon|Imbued Dragonite Bar}} from {{ZoneIcon|Cult Grounds}}, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 {{MonsterIcon|Soul Taker Witch}} [[Township/Tasks|task]] for {{ItemIcon|Cursed Logs}} for the {{Skill|Cartography}} {{Icon|Shop}} upgrade.
#** Some {{ItemIcon|Imbued Dragonite Bar}} will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain {{ItemIcon|Imbued Dragonite Bar}} as it will require 241 clears on average to get enough bars for 1 piece.
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
#* It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
# Craft {{ItemIcon|(B) Ancient D-hide Vambraces}}
 
#*Requires {{SkillReq|Crafting|99}}
#*In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing {{ItemIcon|Gloves of Greater Shade Summon}} as part of the {{ZoneIcon|Necromancers Palace}} set.


When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. <br>
The setups from the first method can be applied to this method, simply replace any gained (B) [[Terran God Armour]] for their normal counterparts. <br>
Also be sure to use {{ItemIcon|Devouring Barrier Gem}} over {{ItemIcon|Siphoning Barrier Gem}}.
<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
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