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{{V|1.2.2}} | {{V|1.2.2}} | ||
=Why Clear Infernal Stronghold?= | |||
There three main reasons for completing the {{ZoneIcon|Infernal Stronghold}}: | There three main reasons for completing the {{ZoneIcon|Infernal Stronghold}}: | ||
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | * Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | ||
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* Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}. | * Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}. | ||
===Pre-Ancient Build | =Standard Guides= | ||
==Pre-Ancient Build== | |||
The guide provides a build that does not use any ancient armour and will require manual eating to survive. This build should be able to get you though the dungeon one time, but you will need to time your eating carefully, especially when you are stunned. | The guide provides a build that does not use any ancient armour and will require manual eating to survive. This build should be able to get you though the dungeon one time, but you will need to time your eating carefully, especially when you are stunned. | ||
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* Equip {{ItemIcon|Damage Reduction Potion III}} (or higher) for improved DR. | * Equip {{ItemIcon|Damage Reduction Potion III}} (or higher) for improved DR. | ||
==Ancient Build== | |||
This build is designed to make it easier to obtain the {{ItemIcon|Infernal Core|qty=10}} and allows you to complete the dungeon without manual eating. However, this build is not recommended for idling as it will use a lot of resources. This build increases DR so that auto-eat makes the dungeon survivable, but also has a reasonable attack level. | This build is designed to make it easier to obtain the {{ItemIcon|Infernal Core|qty=10}} and allows you to complete the dungeon without manual eating. However, this build is not recommended for idling as it will use a lot of resources. This build increases DR so that auto-eat makes the dungeon survivable, but also has a reasonable attack level. | ||
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* Equip {{ItemIcon|Damage Reduction Potion IV}} for 10% DR. | * Equip {{ItemIcon|Damage Reduction Potion IV}} for 10% DR. | ||
==Gear Options== | |||
There are many options with this build: | There are many options with this build: | ||
* Equip the {{ItemIcon|Infernal Cape}} after the first clear to further increase DR, and will make it easier to get the {{ItemIcon|Infernal Core|qty=10}} needed to get the {{ItemIcon|Infernal Claw}}. | * Equip the {{ItemIcon|Infernal Cape}} after the first clear to further increase DR, and will make it easier to get the {{ItemIcon|Infernal Core|qty=10}} needed to get the {{ItemIcon|Infernal Claw}}. | ||
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Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | ||
==Late-game idling== | ==Late-game idling== | ||
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There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | ||
=Ancient Relics Guides= | |||
==Pre God Dungeons Clears== | |||
===Melee=== | |||
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. | |||
* {{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly {{ItemIcon|Lobster|qty=790}} for a single clear. | |||
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly {{ItemIcon|Lobster|qty=690}} for a single clear. | |||
Both have an average 14 minute clear time. | |||
====Gear==== | |||
The clear speed of {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} is roughly the same. | |||
* The {{Synergy|Occultist|Minotaur}} Synergy almost doubles the clear speed. | |||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Rune Helmet | |||
|body1 = (G) Rune Platebody | |||
|legs1 = (G) Rune Platelegs | |||
|boots1 = (G) Rune Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Ancient Claw | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
====[[Combat Simulator]] Export==== | |||
[https://pastebin.com/33tynzqx Combat Simulator Export] | |||
===Magic=== | |||
This is an opportune time to use the newly obtained [[Ancient Magick]] as it almost doubles the clear speed over Normal Spells, even without getting the benefit from the guaranteed hits from {{Icon|Slicing Winds|type=spell}} at 20,000 [[Accuracy]]. | |||
====Gear==== | |||
* {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}} uses roughly {{ItemIcon|Lobster|qty=690}} for a single clear. Taking roughly 11 minutes. | |||
* {{ItemIcon|Air Expert Wizard Hat|Air Expert Wizard Gear}} uses roughly {{ItemIcon|Lobster|qty=520}} for a single clear. Taking roughly 9 minutes. | |||
* Spell: {{Icon|Slicing Winds|type=spell}} | |||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Air Adept Wizard Hat | |||
|body1 = Air Adept Wizard Robes | |||
|legs1 = Air Adept Wizard Bottoms | |||
|boots1 = Air Adept Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
====[[Combat Simulator]] Export==== | |||
[https://pastebin.com/Gjxu62HC Combat Simulator Export] | |||
==Post God Dungeons Guide== | |||
===Melee=== | |||
This setup will still require Manual Eating unless {{ItemIcon|Damage Reduction Potion IV}} is used, which enables fully Idling this Dungeon. | |||
====Gear==== | |||
* {{ItemIcon|Sunset Rapier}} uses roughly {{ItemIcon|Lobster|qty=310}} for a single clear. Taking roughly 9 minutes. | |||
* {{ItemIcon|Ancient Claw}} uses roughly {{ItemIcon|Lobster|qty=290}} for a single clear. Taking roughly 8 minutes. | |||
* Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Piety}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = Terran God Helmet | |||
|body1 = Terran God Platebody | |||
|legs1 = Terran God Platelegs | |||
|boots1 = Terran God Boots | |||
|gloves1 = Terran God Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Ancient Claw | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
====[[Combat Simulator]] Export==== | |||
[https://pastebin.com/W2UbYfDs Combat Simulator Export] | |||
===Magic=== | |||
This style makes this dungeon Fully [[Idle]] at this stage. This can be done by having the following: | |||
* The the posted recommended setup of {{ItemIcon|Magic Wand (Powerful)}}/{{ItemIcon|(G) Rune Shield}} | |||
* {{ItemIcon|Cloudburst Staff}} with one of the following: | |||
** [[Relics|Defence Relic #5]] | |||
** {{SkillReq|Agility|50}} and either {{PetIcon|Leonardo}}, {{PetIcon|Erran}} or {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
====Gear==== | |||
* {{ItemIcon|Magic Wand (Powerful)}}/{{ItemIcon|(G) Rune Shield}} using {{Icon|Frostbite|type=spell}} uses roughly {{ItemIcon|Lobster|qty=49}} for a single clear. Taking roughly 3.6 minutes. | |||
* {{ItemIcon|Cloudburst Staff}} using {{Icon|Water Surge|type=spell}} uses roughly {{ItemIcon|Lobster|qty=56}} for a single clear. Taking roughly 2.8 minutes. | |||
* Spell: {{Icon|Frostbite|type=spell}} or {{Icon|Gust|type=spell}} for roughly 30 second slower kills. | |||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Glacia God Helmet | |||
|body1 = Glacia God Platebody | |||
|legs1 = Glacia God Platelegs | |||
|boots1 = Glacia God Boots | |||
|gloves1 = Glacia God Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Warlock Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
====Agility==== | |||
* Only required for {{ItemIcon|Cloudburst Staff}} if [[Relics|Defence Relic #5]] is not owned. | |||
* Will also require either {{PetIcon|Leonardo}}, {{PetIcon|Erran}} or {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
====[[Combat Simulator]] Export==== | |||
[https://pastebin.com/mQrBw85v Combat Simulator Export] | |||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
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