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Impending Darkness Event/Guide: Difference between revisions

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{{Template:DungeonGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{Template:DungeonGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{V|1.2.2}}
Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.


This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize [[Glossary|DPS]], but these will not be discussed in depth.
This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize [[Glossary|DPS]], but these will not be discussed in depth.
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====Dark Waters, 40% Slayer Negation Sets====
====Dark Waters, 40% Slayer Negation Sets====
<div class="mw-collapsible mw-collapsed">
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.


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| {{ItemIcon|Magic Hinder Scroll}}
| {{ItemIcon|Magic Hinder Scroll}}
|}
|}
 
</div>
====Bane, 0% Slayer Negation Sets====
====Bane, 0% Slayer Negation Sets====
<div class="mw-collapsible mw-collapsed">
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.


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| {{ItemIcon|Magic Hinder Scroll}}
| {{ItemIcon|Magic Hinder Scroll}}
|}
|}
 
</div>
====Equipment Choices====
====Equipment Choices====
 
<div class="mw-collapsible mw-collapsed">
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.'''
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.'''


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**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.


 
</div>
===Setup if Atlas of Discovery '''IS''' owned===
===Setup if Atlas of Discovery '''IS''' owned===


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====Dark Waters, 40% Slayer Negation Sets====
====Dark Waters, 40% Slayer Negation Sets====
<div class="mw-collapsible mw-collapsed">
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.


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When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


{| class="wikitable col-1-center"  
{| class="wikitable col-1-center"  
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| {{ItemIcon|Magic Hinder Scroll}}
| {{ItemIcon|Magic Hinder Scroll}}
|}
|}
 
</div>
====Bane, 0% Slayer Negation Sets====
====Bane, 0% Slayer Negation Sets====
<div class="mw-collapsible mw-collapsed">
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.


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| {{ItemIcon|Magic Hinder Scroll}}
| {{ItemIcon|Magic Hinder Scroll}}
|}
|}
 
</div>
====Equipment Choices====
====Equipment Choices====
 
<div class="mw-collapsible mw-collapsed">
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.'''
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.'''


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*Magic:
*Magic:
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
 
</div>
==Buffs==
==Buffs==
===Agility===
===Agility===
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===Consumables===
===Consumables===
<div class="mw-collapsible mw-collapsed">
*Food:
*Food:
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
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**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
 
</div>
==Fight Details==
==Fight Details==
===Modifier Tier List===
===Modifier Tier List===
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====Unhallowed Wasteland====
====Unhallowed Wasteland====
<div class="mw-collapsible mw-collapsed">
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.  
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.  
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**All of them, if you get to high stacks of affliction.  
**All of them, if you get to high stacks of affliction.  
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
 
</div>
====Dark Waters====
====Dark Waters====
<div class="mw-collapsible mw-collapsed">
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Prayers:
*Prayers:
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*Dangerous Enemies:
*Dangerous Enemies:
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
 
</div>
====Shrouded Badlands====
====Shrouded Badlands====
<div class="mw-collapsible mw-collapsed">
*No additional Area Negation is required anymore, {{ItemIcon|Slayer Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*No additional Area Negation is required anymore, {{ItemIcon|Slayer Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*Prayers:
*Prayers:
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*Dangerous Enemies:
*Dangerous Enemies:
**None!
**None!
 
</div>
====Perilous Peaks====
====Perilous Peaks====
<div class="mw-collapsible mw-collapsed">
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage.
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage.
*Prayers:
*Prayers:
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*Dangerous Enemies:
*Dangerous Enemies:
**None, if you use the appropriate gear based on the combat triangle.  
**None, if you use the appropriate gear based on the combat triangle.  
 
</div>
===Bane===
===Bane===


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