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| #* Preferably, equipping and using Tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}}) | | #* Preferably, equipping and using Tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}}) |
| #* Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating {{ItemIcon|Ent}} Tablets) | | #* Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating {{ItemIcon|Ent}} Tablets) |
| # Train {{Skill|Fishing}} until you receive one {{Icon|Octopus|type=mark|Mark of the Octopus}}.
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| #* Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type. | | #* Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type. |
| # Create at least 1 batch of {{ItemIcon|Octopus}} Tablets to enable finding additional {{Icon|Octopus|type=mark|Marks of the Octopus}} | | # Create at least 1 batch of {{ItemIcon|Octopus}} Tablets to enable finding additional {{Icon|Octopus|type=mark|Marks of the Octopus}} |
| # Train {{Skill|Fishing}} with both {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until {{SkillReq|Summoning|25}}
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| #* Equipping both prepares you for the likely chance that you accumulate enough {{Icon|Octopus|type=mark|Marks of the Octopus}} to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains | | #* Equipping both prepares you for the likely chance that you accumulate enough {{Icon|Octopus|type=mark|Marks of the Octopus}} to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains |
| #* Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active. | | #* Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active. |
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| #* Again, remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one {{Icon|Pig|type=mark|Mark of the Pig}}. | | #* Again, remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one {{Icon|Pig|type=mark|Mark of the Pig}}. |
| #* The chance of mark discovery per action scales with the recipe's base cooking time for {{Skill|Cooking}}, therefore the recipe chosen has no impact on the mark drop rate. | | #* The chance of mark discovery per action scales with the recipe's base cooking time for {{Skill|Cooking}}, therefore the recipe chosen has no impact on the mark drop rate. |
| # Train {{Skill|Fishing}} with {{ItemIcon|Octopus}} and either {{ItemIcon|Ent}} or {{ItemIcon|Pig}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired.
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| #* Remember that these rings are incredibly rare and may take a very long time to obtain, ''feel free to do something else if you get bored.'' You can always come back later when you have more bonuses.
| | # Train {{Skill|Astrology}} further. study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. |
| #* Use the raw fish you catch to create {{ItemIcon|Octopus|Octopi}} and the cooked fish you earn from the synergy to create {{ItemIcon|Pig|Pigs}}. Some resources cannot be used to create Tablets.
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| #* {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} should be phased out as you progress and transition into {{ItemIcon|Octopus}} and {{ItemIcon|Pig}}. The synergy will require the {{ItemIcon|Octopus}} to be Mark Level 3, and the {{ItemIcon|Pig}} to be Mark Level 2.
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| #* {{ItemIcon|Pig}} allows you to ''make money'' while training Fishing and Summoning, instead of pouring all of your {{GP}} into familiar tablets.
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| #* Once you start making more raw and cooked fish than you need to create Tablets, sell the excess for spare {{Icon|GP}}.
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| #* Most summoning Tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example, {{ItemIcon|Pig}} needs 50 {{ItemIcon|Shrimp}} available at {{SkillReq|Fishing|1}}, making good {{ItemIcon|Pig}} Tablet uptime hard, but only needs 7 {{ItemIcon|Swordfish}} which is available at {{SkillReq|Fishing|50}}.
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| #* It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
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| #* Like with Woodcutting's Axe upgrades, [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
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| #* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops, as this greatly reduces the catch time for all fish.
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| #* Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}, as long as you don't cap your pool.
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| #* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
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| #* Once you've obtained a decent amount of of {{Icon|GP}}, you can begin saving any {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} Tablets later, and for various other skills further down the line.
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| #* Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough {{Icon|GP}} to fund fishing rod upgrades
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| #** Special drops can be seen on [[Fishing#Special|Fishing Specials]], other notable drops include {{ItemIcon|Circlet of Rhaelyx}}
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| #* Once the 2M {{Icon|GP}} for the [[Dragon Fishing Rod]] upgrade is acquired, all gems can reasonably be saved at this point.
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| #* Catching the following fish is suggested:
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| #** Below {{SkillReq|Fishing|99}}:
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| #*** See [[Fishing/Training|Fishing Training]]. Your fish selection should always be the highest XP/h fish.
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| #**** Keep leveling {{Skill|Summoning}} simultaneously by always having the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of {{Skill|Fishing}} XP/h.
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| #** {{SkillReq|Fishing|99}} with [[Fishing Skillcape]] unlocked (requiring {{SkillReq|Fishing|99}} and costing 1M [[Currency#Gold Pieces|GP]]):
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| #*** {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} Tablets ({{ItemIcon|Octopus}}, {{ItemIcon|Wolf}}, and {{ItemIcon|Pig}}), as well as other uses, including as a resource for an {{Skill|Agility}} Obstacle.
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| #*** {{ItemIcon|Raw Magic Fish|Magic Fish}} are generally not recommended if using Summoning. If you're ''not'' using Summoning, they are technically worth approximately [[Money Making#Fishing (Max 4,421k/hr)|1% more]] GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However {{ItemIcon|Raw Whale|Whales}} seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} synergy.
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| #** For maximum special drops, once {{ItemIcon|Message in a Bottle}} is acquired: ('''Only suggested if stacked on cooked fish and GP'''):
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| #*** By reading the {{ItemIcon|Message in a Bottle}}, you unlock the [[Secret Area|Secret Fishing area]] which has a 5% special catch rate, the highest in the base game. With Level 50 {{Icon|Mastery}} in the respective fish, the special catch rate is 8%.
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| #*** Equipping the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} Synergy for an additional +6% chance to acquire special items will push the special chance to 11%, or 14% with Level 50 {{Icon|Mastery}} in the respective fish.
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| #**** The Level 20 {{Icon|Mastery}} Unique star from the {{Icon|Ameria|type=constellation}} constellation in {{Skill|Astrology}} can further increase the special catch rate by another +1% per point invested.
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| #**# For the most special rolls per hour: {{ItemIcon|Raw Seahorse|Seahorses}}
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| #**#* Fastest catch speed in this area, which maximizes the chance of acquiring both rings
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| #**#* Contrary to the other fish in the Secret Area, Seahorses can be synergized with {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} if {{ItemIcon|Ent}} resources are hard to come by.
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| #**# For prayer points: {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}
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| #**#* Can be redeemed for 3 {{Skill|Prayer}} points each, but can not be cooked
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| #**# {{ItemIcon|Raw Magic Fish|Magic Fish}} is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} having an almost 100% increased rate of special catches per hour in comparison.
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| #* Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 3M) remaining to be able to afford Shards for additional {{Skill|Summoning}} Tablets, as well as other upgrades.
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| #* When your {{Skill|Fishing}} Mastery pool exceeds 95%, you can start spending your Mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
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| #** Level 88 {{Icon|Mastery}} is an approximate point where spending Mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
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| #** Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
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| # Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. | |
| #* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded. | | #* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded. |
| #* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6 | | #* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6 |