|
|
Line 4: |
Line 4: |
|
| |
|
| '''BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. ''' | | '''BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. ''' |
| '''The Fishing Advise was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version''' | | '''The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version''' |
|
| |
|
| Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination. | | Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination. |
Line 48: |
Line 48: |
| * Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics. | | * Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics. |
| * Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break. | | * Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break. |
|
| |
| == Steps ==
| |
|
| |
| # Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
| |
| #* Once {{SkillReq|Astrology|10}} is achieved, training on the {{Icon|Iridan|type=constellation}} constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
| |
| # Continue training {{Skill|Astrology}} on the {{Icon|Ameria|type=constellation}} constellation until {{Icon|Mastery}} level 80 is achieved in Ameria.
| |
| #* Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost '''doubles''' for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
| |
| #** For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
| |
| #** For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
| |
| #** ''You can always come back for more bonuses later!''
| |
| # Train {{Skill|Woodcutting}} until you obtain one {{Icon|Ent|type=mark|Mark of the Ent}}
| |
| #* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
| |
| #* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth.
| |
| #** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
| |
| # Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} Tablets until about {{SkillReq|Summoning|5}}.
| |
| #* We will use these Tablets in {{Skill|Woodcutting}} to further level to around {{SkillReq|Summoning|10}} to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] for Fishing later on. You can see all possible {{Skill|Summoning|Synergies}} here.
| |
| #* Summoning is a very {{GP}} expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
| |
| # Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} Tablets equipped, until 5 more {{Icon|Ent|type=mark|Marks of the Ent}} have been discovered, making your {{Icon|Ent|type=mark|Mark of the Ent}} level 2, enabling one half of the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} synergy.
| |
| #* No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Tablet}} equipped that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.
| |
| #* Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
| |
| # If not already {{SkillReq|Summoning|15}}, train {{Skill|Summoning}} until {{SkillReq|Summoning|15}}. You can train Summoning by either:
| |
| #* Preferably, equipping and using Tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}})
| |
| #* Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating {{ItemIcon|Ent}} Tablets)
| |
| #* Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
| |
| # Train {{Skill|Astrology}} further. study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}.
| |
| #* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
| |
| #* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
| |
| #* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
| |
| # Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|15}}
| |
| #* The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
| |
| #* '''Equip the {{ItemIcon|Ancient Ring of Skills}} before starting.'''
| |
| #* Any [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
| |
| #* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then plant those you can in {{Skill|Farming}}. Don't forget to buy new Farming plots when available.
| |
| #** Keep all {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep 3000x {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
| |
| #** High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
| |
| #* Manually lighting bonfires is ''not'' recommended
| |
| # Train {{Skill|Agility}} until {{SkillReq|Agility|10}} is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval
| |
| # Train to {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}
| |
| #* If you haven't already trained {{Skill|Township}} a bit ({{SkillReq|Township|15}}), it is worth doing this now to unlock {{ItemIcon|Warm Beanie}} for additional {{Skill|Firemaking}} boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach {{SkillReq|Township|80}} or higher, so it is highly recommended to be mindful when spending ticks.
| |
| # Train {{Skill|Agility}} once more, this time until {{SkillReq|Agility|20}} is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
| |
| # Continue training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|99}}
| |
| #* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
| |
| #* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one {{Icon|Devil|type=mark|Mark of the Devil}} you can begin to craft {{ItemIcon|Devil}} and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
| |
| #* Once again, keep planting seeds awarded from [[Bird Nest]]s and keep the ones noted in the first {{Skill|Woodcutting}} section.
| |
| #* Skip cutting {{ItemIcon|Magic Logs|Magic Trees}} due to the long cut time
| |
| #* It is highly suggested to have the {{UpgradeIcon|Multi-Tree}} upgrade by the time you reach {{ItemIcon|Redwood Logs|Redwood Tree}}s as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ({{ItemIcon|Yew Logs}}) intact
| |
| #** This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
| |
| #* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
| |
| #* Although lighting bonfires will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
| |
| #** Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion}}s is highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
| |
| # Purchase and equip the {{ItemIcon|Firemaking Skillcape}}
| |
| #* It might be worth checking your {{Skill|Firemaking}} {{Icon|Mastery}} pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered {{ItemIcon|Yew Logs}} you should be getting a bit more than 1% pool per hour.
| |
| #* Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
| |
| # Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses, including the {{ItemIcon|Astrology Skillcape}}, which - when equipped - further speeds up the rate at which you find both types of Dust.
| |
| # Go back to {{Skill|Astrology}} and ensure all your constellations are at least {{Icon|Mastery}} Level 40, and train those which are not.
| |
| #* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
| |
| #* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page.
| |
|
| |
| === Where next? ===
| |
|
| |
| At this point, you have the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
| |
|
| |
| The choices on what path to take next start to open up, some suggestions are:
| |
| * {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
| |
| * {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used.
| |
| * {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.
| |
|
| |
| {{SkillGuideMenu}}
| |
| {{Menu}}
| |
| [[Category:Guides]]
| |