Anonymous

User:Ayarez: Difference between revisions

From Melvor Idle
1,112 bytes added ,  9 June 2024
Line 202: Line 202:
|-
|-
| {{Skill|Farming}} || Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. || {{Skill|Cooking}} <br /> {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> Also makes logs for the same things as {{Skill|Woodcutting}}  
| {{Skill|Farming}} || Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. || {{Skill|Cooking}} <br /> {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> Also makes logs for the same things as {{Skill|Woodcutting}}  
|-
| {{AoD|Archaelogy}} || Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. || {{ItemIcon|Crystalized mithril fragment}} <br /> {{ItemICon|Crystallized dragon fragment}} <br> {{Skill|Woodcutting}} <br /> {{Skill|Crafting}} <br /> {{Skill|Summoning}}
|}
|}


=== Finished Goods Artisan Skills ===
=== Finished Goods Artisan Skills ===
These skills provide finished items, usually used for combat.
{| class="wikitable"
|+ Artisan Skills
|-
! Skill !! Description !! Primary skills powered by these items
|-
| {{Skill|Smithing}} || style="width: 30%" | Make bars (ingots), then turn them into metal items. || [[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
|-
| {{Skill|Crafting}} || Make items that you wouldn't use a forge for. || {{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
|-
| {{Skill|Fletching}} || Ranged weapons and ammunition. || {{Skill|Ranged}}
|-
| {{Skill|Runecrafting}} || Transform essence (from {{Skill|Mining}}) into materials needed for magic || {{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
|}


==Ways to Play The Game==
==Ways to Play The Game==
56

edits