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{{V|1.2.2}}
{{V|1.2.2}}


{{UnderConstruction|Page will get a Major Overhaul Tmorrow ((9th of June 2034)}}
{{UnderConstruction|Page will get a Major Overhaul Tomorrow ((9th of June 2034)}}


'''BIG DISCLAIMER The site is currently being actively worked on, please check back in a few hours for an updated version of this page. '''
'''BIG DISCLAIMER The site is currently being actively worked on, please check back in a few hours for an updated version of this page. '''
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=The Wiki=
=The Wiki=


The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.




As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!


Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!


* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
* Suggestions of what need to be changed to be more optimal for User experience
 
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on  
*Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
*Suggestions of what need to be changed to be more optimal for User experience
*Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
*People wanting to Contribute and feel like they have things to say / information to impart
*People wanting to Contribute and feel like they have things to say / information to impart
* If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it
*If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it




When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.  
 
When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.  


= Goal of this Guide =
= Goal of this Guide =
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.


There are several ways to play this game. Some choices can be found [|here]
<!-- i assume this "here" link is WIP -->
There are several ways to play this game. Some choices can be found [here]




= Why not to use this guide? =
= Why not to use this guide?=
There are many reasons that this guide may not be useful:
There are many reasons that this guide may not be useful:
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
*This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
**If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].
**If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].


= Before you start =
=Before you start=
In general:
In general:
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
*This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
** This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
**This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
*Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.  
*Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.  
** If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods]], please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
**If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods|Mod]]. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.


= Skills That Boost Other Skills =
=Skills That Boost Other Skills=


These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.


There is a far more comprehensive list of what Skills do exactly to be found at [[Beginners_Guide]].
There is a far more comprehensive list of what Skills do exactly to be found at [[Beginners Guide]].


If you wish to see how Skills effect other Skills please expand the column below.
If you wish to see how Skills effect other Skills please expand the column below.
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{| class="wikitable"
{| class="wikitable"
|+ Meta Skills
|+Meta Skills
|-
|-
! Skill !! Description !! Order of unlocks for other skills
!Skill!!Description!!Order of unlocks for other skills
|-
|-
| {{Skill|Astrology}} || style="width: 50%" | This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. It takes a lot of investment in Astrology before Astrology buffs itself. || * {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself.||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|-
|-
| {{Skill|Summoning}} || Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[Synergies|synergies]] after progressing in multiple different summons.|| * {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|{{Skill|Summoning}}||Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[synergies]] after progressing in multiple different summons.||* {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|-
|-
| {{Skill|Firemaking}} || Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}} and mastery XP, from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]]. || * {{Skill|Cooking}}  
|{{Skill|Firemaking}}||Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}
 
|-
|-
| {{Skill|Herblore}} || Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. || * {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression.||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
|-
| {{Skill|Agility}} || Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. || Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
|{{Skill|Agility}}||Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often.||Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
|}
|}


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These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.  <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.  <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.


If you wish to look at which Skills power which other Skills, please expand the table below.
If you wish to look at which Skills power which other Skills, please expand the table below. <!-- below? isn't the table above? -->


<div class="mw-collapsible">
<div class="mw-collapsible">
{| class="wikitable"
{| class="wikitable"
|-
|-
! Skill !! Description !! Primary skills powered by these items
!Skill!!Description!!Primary skills powered by these items
|-
|-
| {{Skill|Woodcutting}} || style="width: 30%" | Chop Trees. Get logs. || * {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|{{Skill|Woodcutting}}|| style="width: 30%" |Chop Trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|-
|-
| {{Skill|Mining}} || Hit Rocks. Get Ores. || * {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|{{Skill|Mining}}|| Hit Rocks. Get Ores.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|-
|-
| {{Skill|Fishing}} || Catch Fish. || * {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - Gems
|{{Skill|Fishing}}||Catch Fish.||* {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - Gems
|-
|-
| {{Skill|Thieving}} || Steal all kinds of things, each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. || These items are used everywhere.
|{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
|-
|-
| {{Skill|Farming}} || Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. || * {{Skill|Cooking}}  <br> * {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> ** Also makes logs for the same things as {{Skill|Woodcutting}}  
|{{Skill|Farming}}||Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}}  <br> * {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> ** Also makes logs for the same things as {{Skill|Woodcutting}}
 
|-
|-
| {{AoD}} {{Skill|Archaeology}} || Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. || * {{ItemIcon|Crystalized Mithril Fragment}} <br> * {{ItemIcon|Crystalized Dragon Fragment}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{ItemIcon|Crystalized Mithril Fragment}} <br> * {{ItemIcon|Crystalized Dragon Fragment}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|}
|}
</div>
</div>
== Finished Goods Artisan Skills ==
==Finished Goods Artisan Skills ==


These skills provide finished items, usually used for combat.
These skills provide finished items, usually used for combat.
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<div class="mw-collapsible">
<div class="mw-collapsible">
{| class="wikitable"
{| class="wikitable"
|+ Artisan Skills
|+Artisan Skills
|-
|-
! Skill !! Description !! Primary skills powered by these items
!Skill!!Description!!Primary skills powered by these items
|-
|-
| {{Skill|Smithing}} || style="width: 30%" | Make bars (ingots), then turn them into metal items. || [[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
|{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||[[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
|-
|-
| {{Skill|Crafting}} || Make items that you wouldn't use a forge for. || {{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
|{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||{{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
|-
|-
| {{Skill|Fletching}} || Ranged weapons and ammunition. || {{Skill|Ranged}}  
|{{Skill|Fletching}}||Ranged weapons and ammunition.||{{Skill|Ranged}}
 
|-
|-
| {{Skill|Runecrafting}} || Transform essence (from {{Skill|Mining}}) into materials needed for magic || {{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
|{{Skill|Runecrafting}}||Transform essence (from {{Skill|Mining}}) into materials needed for magic||{{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
|}
|}
</div>
</div>
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There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.


* [[#Laid back||Laid back]], only logging in once/twice per day, what to set your offline times to and what to do when online
*[[#Laid back|Laid back]]: only logging in once/twice per day, knowing what to set your offline times to and what to do when online
* [[#Skilling Focused|Skilling Focused]], max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
*[[#Skilling Focused|Skilling Focused]]: max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
* [[#Max efficiency without Throne of the Herald|Max efficiency without Throne of the Herald]] , mix of the 1st and 2nd but then choosing the most optimal way
*[[#Max efficiency without Throne of the Herald|Max efficiency without Throne of the Herald]]: mix of the 1st and 2nd but then choosing the most optimal way
* [[#Max efficiency with Throne of the Herald|Max efficiency with Throne of the Herald]] road to 100% completion, this will be combat focused, level as little non-combat as possible to rush herald for the 2% interval, after which skills and item collection will be done.
*[[#Max efficiency with Throne of the Herald|Max efficiency with Throne of the Herald]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}} for the 2% interval, after which skills and item collection will be done.


=Before Settling on Desired Game-play=
=Before Settling on Desired Game-play=


Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beat a Dungeon or 2.
Before we get into the actual different way to play, it is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beating a Dungeon or 2.
Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much; it gets slightly more complicated especially when it comes to Combat later on, and there will be more and more Skill interactions once you get to higher levels. You will also obtain Faster Experience Gains and get more loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.




The entire process of leveling everything to around level 30 should take about 2 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to {{Skill|Astrology}} until the next time you log back in. There is never any harm to level {{Skill|Astrology}}, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.
The entire process of leveling everything to around level 30 should take about 2 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to {{Skill|Astrology}} until the next time you log back in. There is never any harm to level {{Skill|Astrology}}; it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, but for now this is your best choice.  


# It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.  
#It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.  
#* You can stop at {{SkillReq|Astrology|30}} for now.
#* You can stop at {{SkillReq|Astrology|30}} for now.
#** Buy the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each [[Astrology#Constellations|Constealltions]] ({{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}} and {{ConstellationIcon|Terra}}). If you have enough {{ItemIcon|Stardust}}.
#** If you have enough {{ItemIcon|Stardust}}, buy the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each of the following [[Astrology#Constellations|Constellations]]: {{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}} and {{ConstellationIcon|Terra}}.
#** This will give you 16% Global [[Accuracy]], 8% experience and {{Icon|Mastery}} gain in: {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} and 8% Experience in {{Skill|Attack}} and {{Skill|Strength}}
#**This will give you 16% Global [[Accuracy]], 8% experience and {{Icon|Mastery}} gain in: {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} and 8% Experience in {{Skill|Attack}} and {{Skill|Strength}}
# Your next skill should be {{Skill|Fishing}}  
#Your next skill should be {{Skill|Fishing}}  
#* To get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes.  
#*To get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes.
#* Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one,  
#*Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the Fishing Rod to the level 20 one,
#* At {{SkillReq|Fishing|30}} Sell all the [[Junk]] that you got, DO NOT SELL the [[Fish]], we'll be using that for {{Skill|Cooking}}
#*At {{SkillReq|Fishing|30}} Sell all the [[Junk]] that you got, but DO NOT SELL the [[Fish]] since we'll be using that for {{Skill|Cooking}}
#* Next is {{Skill|Cooking}} the fish caught from {{Skill|Fishing}}, this will be used in [[Combat]].
#*Next is {{Skill|Cooking}} the fish caught from {{Skill|Fishing}}. This will be used in [[Combat]].
# The next skill would be {{Skill|Agility}}
# The next skill would be {{Skill|Agility}}
#* This has some minor increases for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} and {{Skill|Archaeology}} at low levels.  
#*This has some minor increases for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} and {{Skill|Archaeology}} at low levels.  
#* Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
#*Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good Moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
# After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you might run into not being to some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, do the Gathering Skills first then do the Gathering Skills you couldn't do earlier.
#After this finish the rest of the Skills to Level 30. The order in which you do this is not very important, but you might run into not being able to level some Artisan Skills yet as you don't have the resources from the Gathering Skills yet. If this happens, simply do the Gathering Skills first and then level the Artisan Skills you couldn't earlier.


There are several ways to earn Gold Pieces in this Game. Here are some suggestions how you can obtain them effectively.
There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively.  
When Combat is the main focus, it is generally recommended that your first {{GP|1000000}} goes towards {{UpgradeIcon|Auto Eat}}
When Combat is the main focus, it is generally recommended that your first {{GP|1000000}} goes towards {{UpgradeIcon|Auto Eat}}


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| {{Skill|Thieving}} || 54 / 57 / 77 || At apropriate Levels thieving {{Icon|Fisherman|type=thieving}}, {{Icon|Cyclops|type=thieving}} and {{Icon|Knight|type=thieving}} provides some of the best GP/h, <br> you will however need to obtain {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}} and {{ItemIcon|Sneak-Ers}} from {{Skill|Thieving}}, <br> also {{ItemIcon|Gloves of Silence}} from {{MonsterIcon|Thief}} in {{ZoneIcon|Runic Ruins}} requiring {{SkillReq|Slayer|45}} || It takes quite a while to set up {{Skill|Thieving}} correctly, be sure you don't do this before {{UpgradeIcon|Auto Eat}} as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
|{{Skill|Thieving}}||54 / 57 / 77||At apropriate Levels thieving {{Icon|Fisherman|type=thieving}}, {{Icon|Cyclops|type=thieving}} and {{Icon|Knight|type=thieving}} provides some of the best GP/h, but<br> you will need to obtain {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}} from {{Skill|Thieving}}, and also <br>{{ItemIcon|Gloves of Silence}} from {{MonsterIcon|Thief}} in {{ZoneIcon|Runic Ruins}}, which requires {{SkillReq|Slayer|45}}||It takes quite a while to set up {{Skill|Thieving}} correctly, be sure you don't do this before {{UpgradeIcon|Auto Eat}} as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
|-
|-
| {{Skill|Fishing}} || ?? || Fishing in general is quite bad for {{GP}}, it is however an easy and AFK method to grind out the first {{GP|1000000}}
|{{Skill|Fishing}}|| ??||Fishing in general is quite bad for {{GP}}, but it is an easy AFK method to grind out the first {{GP|1000000}}
|-
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| Low Level {{Skill|Mining}} || 0 || Low Level Mining with {{ItemIcon|Gem Gloves}} might sound like a good idea, it does give you some profit, it is however very poor gains per hour.
| Low Level {{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} might sound like a good idea; it does give you some profit, but it yields very poor hourly gains.
|-
|-
| {{AoD}} {{Skill|Mining}} || 85 || Mining is a really good way to earn {{GP}}, it however doesn't really start generating a lot before Level 85. It also requires you to have {{AoD}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quite fast and should average around {{GP|4000000}} per hour without any boosts. {{ItemIcon|Perfect Swing Potion}} help immensely if you wish to farm {{GP}} with this Method
|{{AoD}} {{Skill|Mining}}||85||Mining is a really good way to earn {{GP}}, but it doesn't really start generating a lot before Level 85. It also requires you to have {{AoD}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quite quickly and should average around {{GP|4000000}} per hour without any boosts. {{ItemIcon|Perfect Swing Potion}} will help immensely if you wish to farm {{GP}} with this Method
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With this minor preparation of the Skills, we're now ready to start picking the desired [[#Choosing the Way to Play The Game|Way to Play]], be it Skilling or [[Combat]] you should be set for both!
With this minor preparation of the Skills, we're now ready to start picking the desired [[#Choosing the Way to Play The Game|Way to Play]], be it Skilling or [[Combat]] you should be set for both!


==Ways To Play The Game==
== Ways To Play The Game==


===Laid Back===
=== Laid Back===
only logging in once/twice per day, what to set your offline times to and what to do when online
Only logging in once/twice per day, what to set your offline times to and what to do when online




===Skilling Focused===  
===Skilling Focused ===  


max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
Max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible


===Max efficiency without Throne of the Herald===  
===Max efficiency without Throne of the Herald ===  


===mix of the 1st and 2nd but then choosing the most optimal way===
===Mix of the 1st and 2nd but then choosing the most optimal way===


===Max efficiency with Throne of the Herald road to 100% Completion===
===Max efficiency with Throne of the Herald road to 100% Completion===


This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} reward. Which gives:  
This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:  
* Max Pool Mastery Cap increased by 25%
* Max Pool Mastery Cap increased by 25%
* 2% Global Interval reduction
*2% Global Interval reduction
* 0.1 Attack Speed Interval reduction
* 0.1s Attack Speed Interval reduction
* 5% Global Mastery Gain  
*5% Global Mastery Gain
* as well as many more useful things.  
*as well as many more useful things.<!-- what do you mean by "& required Playtime"? -->


Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.
Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.


This will be combat focused, Level as little non-combat as possible to rush Herald for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.


It is recommended you completely ignore {{Skill|Township}} buildings after setting {{MonsterIcon|Aeris}} as your [[Worship]].
It is recommended you completely ignore {{Skill|Township}} buildings after setting {{MonsterIcon|Aeris}} as your [[Worship]].
* Keeping {{Skill|Township}} low will allow for cheaper rerolls of [[Township#Casual_Tasks|Casual Tasks]].
*Keeping {{Skill|Township}} low will allow for cheaper rerolls of [[Township#Casual_Tasks|Casual Tasks]].
* We will be using these [[Township#Casual_Tasks|Casual Tasks]] for free {{SC}}[[Slayer Coins]].  
*We will be using these [[Township#Casual_Tasks|Casual Tasks]] for free {{SC}}[[Slayer Coins]].
* Tasks that provide {{SC}}[[Slayer Coins]] will reward {{SC|1000}} per {{Skill|Slayer}} Level.  
*Tasks that provide {{SC}}[[Slayer Coins]] will reward {{SC|1000}} per {{Skill|Slayer}} Level.  
** {{Skill|Township}} Level has no influence on that.  
**{{Skill|Township}} Level has no influence on that.
** Equipment that awards extra {{SC}} does effect the amount, so wearing [[Slayer Equipment]], {{ItemIcon|Hunter's Ring}} and the {{Skill|Cartography}} Point of Interest {{POIIcon|Dark Waters}} do effect the amount.
**Equipment that awards extra {{SC}} does effect the amount, so wearing [[Slayer Equipment]], {{ItemIcon|Hunter's Ring}} and the {{Skill|Cartography}} Point of Interest {{POIIcon|Dark Waters}} do effect the amount.
* Once you feel you no longer need the [[Food]], [[Prayer Points]], [[Bolts]] or [[Arrows]] from them, and you have a decent Gold {{GP}} income, feel free to start leveling {{Skill|Township}}.
*Once you feel you no longer need the [[Food]], [[Prayer Points]], [[Bolts]] or [[Arrows]] from them, and you have a decent Gold {{GP}} income, feel free to start leveling {{Skill|Township}}.




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{| class="wikitable"
{| class="wikitable"
|-
|-
! Skill !! Level !! Reason
!Skill!!Level!!Reason
|-
|-
| {{Skill|Astrology}} || 60 || Max out the first stars (They give Global Accuracy which applies to all Attack Styles). <br> In the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. If there is not enough {{ItemIcon|Stardust}} obtained, try to balance out where you spend it and maximize the amount of [[Accuracy]] Gained.
|{{Skill|Astrology}}||60|| Max out the first stars (They give Global Accuracy which applies to all Attack Styles) <br>in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. If there is not enough {{ItemIcon|Stardust}} obtained, try to balance out where you spend it and maximize the amount of [[Accuracy]] Gained.
|-
|-
| {{Skill|Runecrafting}} || 85 || For Ancient Runes & decently crafted [[Wizard Equipment]].
|{{Skill|Runecrafting}}||85|| For {{ItemIcon|Ancient Rune|Ancient Runes}} & decently crafted [[Wizard Equipment]].
|-
|-
| {{Skill|Mining}} & {{Skill|Smithing}} || 40 || At 40 {{Skill|Mining}} and 40 {{Skill|Mining}} you can mine & craft {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}, which are required to upgrade [[Melee]] Armour to (G), so they actually get their [[Damage Reduction]]
|{{Skill|Mining}} & {{Skill|Smithing}}||40||At 40 {{Skill|Mining}} and 40 {{Skill|Smithing}} you can mine & craft {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}, which are required to upgrade [[Melee]] Armour to (G), so they actually get their [[Damage Reduction]].
|-  
|-  
| {{Skill|Agility}} || 70 || To start with {{SkillReq|Agility|50}} will be enough, {{SkillReq|Agility|99}} should be the aim once {{ZoneIcon|Impending Darkness Event}} is beaten.
|{{Skill|Agility}}||70||To start with {{SkillReq|Agility|50}} will be enough. {{SkillReq|Agility|99}} should be the aim once {{ZoneIcon|Impending Darkness Event}} is beaten.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Skill !! Level !! Reason
!Skill!!Level!!Reason
|-
|-
| {{Skill|Herblore}} or {{Skill|Cartography}} || 90 || Both these Skills grant access to {{ItemIcon|Damage Reduction Potion IV}} which is very helpful, especially in the {{TotH}}[[Throne of the Herald Expansion]]. <br> When {{Skill|Herblore}} is chosen it will also need {{MasteryReq|Damage Reduction Potion IV|90}}. In {{Skill|Cartography}} it 1000 can be gotten at {{Hex|31|19}} {{POIIcon|The Sand-Covered Treasure}}. These can be turned in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with [[Township/Tasks#Hard|Township Task Hard 15]].
|{{Skill|Herblore}} or {{Skill|Cartography}}||90||Both these Skills grant access to {{ItemIcon|Damage Reduction Potion IV}} which is very helpful, especially in the {{TotH}}[[Throne of the Herald Expansion]]. <br> When {{Skill|Herblore}} is chosen it will also need {{MasteryReq|Damage Reduction Potion IV|90}}. In {{Skill|Cartography}} 1000 can be obtained at {{Hex|31|19}} {{POIIcon|The Sand-Covered Treasure}}. These can be turned in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with [[Township/Tasks#Hard|Township Task Hard 15]].
|-
|-
| {{Skill|Archaeology}} || 90 || Only when also doing {{SkillReq|Cartography|90}}, this allows access to {{ZoneIcon|Underwater Ruins}} which has the very powerful {{ItemIcon|Engulfing Vortex Longbow}}, this is quite a grind but well worth it, it shreds through Throne of the Herald content
|{{Skill|Archaeology}}||90||Only when also doing {{SkillReq|Cartography|90}}, since this allows access to {{ZoneIcon|Underwater Ruins}} which has the very powerful {{ItemIcon|Engulfing Vortex Longbow}}. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
|-
|-
| {{Skill|Archaeology}} || 118 || '''This is highly Optional''' Not required but very fun to play with, {{ItemIcon|Merman Pendant}} and {{ItemIcon|Pirate Hook}} are 2 very powerful items only obtainable from very high {{Skill|Archaeology}}. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.
|{{Skill|Archaeology}}|| 118||'''This is highly Optional''' Not required but very fun to play with, {{ItemIcon|Merman Pendant}} and {{ItemIcon|Pirate Hook}} are 2 very powerful items only obtainable from very high {{Skill|Archaeology}}. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.
|-
|-
|}
|}
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Once you've got all the skills at around Level 30, with {{Skill|Astrology}} at level 60, {{Skill|Agility}} at Level 50, {{Skill|Runecrafting}} at Level 85 and {{Skill|Mining}} & {{Skill|Smithing}} at Level 40. You're ready to start your Combat Journey.
Once you've got all the skills at around Level 30, with {{Skill|Astrology}} at level 60, {{Skill|Agility}} at Level 50, {{Skill|Runecrafting}} at Level 85 and {{Skill|Mining}} & {{Skill|Smithing}} at Level 40. You're ready to start your Combat Journey.
<!-- Original: It is assumed that Combat Stats are also at Level 30. I have assumed that 30 is a typo and replaced it with 5 - please revise -->


#Assumed is that Combat Stats are also at Level 30, if not beat up some {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} to get to at least {{Skill|Attack}} and {{Skill|Defence}} Level 5 and  
#It is assumed that Combat Stats are also at Level 5. If not, go beat up some {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} to get to at least {{Skill|Attack}} and {{Skill|Defence}} Level 5 and:
#*Then Craft some [[Steel Equipment]], Upgrade it twice with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to it's (G) version so it gets the [[Damage Reduction]],  
#* Craft some [[Steel Equipment]] and upgrade it twice with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to it's (G) version so it gets the [[Damage Reduction]]. Then,  
#** Then put it on and continue your Combat.  
#**Equip the armour and continue your Combat.
#** It is suggested to do [[Slayer Task|Slayer Tasks]], they are free to reroll at this point, so keep getting new tasks until you see a task you can easily do.
#**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
#Once you're roughly level 20-25 in Combat Skills, it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
# Once you're roughly level 20-25 in Combat Skills, it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
#* Collect: 2x {{ItemIcon|Mithril Helmet}}, 2x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#*Collect: 2x {{ItemIcon|Mithril Helmet}}, 2x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#** Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#** Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.
#**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.  
#*** This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
#***This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
#Continue Farming {{Skill|Slayer}} while leveling your Combat Skills.
#Continue Farming {{Skill|Slayer}} while leveling your Combat Skills.
#* Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for [[Rune Equipment]], completely skipping [[Adamant Equipment]].
#*Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for [[Rune Equipment]], completely skipping [[Adamant Equipment]].
#** We also can't craft [[Rune Equipment]] so we'll be getting it from {{MonsterIcon|Rune Knight}}.
#**We also can't craft [[Rune Equipment]] so we'll be getting it from {{MonsterIcon|Rune Knight}}.
#** This will be the last [[Melee]] [[Armour]] Set needed before upgrading to [[God Equipment]].
#**This will be the last [[Melee]] [[Armour]] Set needed before upgrading to [[God Equipment]].
#** A good Weapon alternative at this point is {{ItemIcon|Ice Sword}} or {{ItemIcon|Ice Dagger}} or {{ItemIcon|Ice Battleaxe}}. This can be obtained from {{ZoneIcon|Frozen Cove}}.
#**A good Weapon alternative at this point is {{ItemIcon|Ice Sword}} or {{ItemIcon|Ice Dagger}} or {{ItemIcon|Ice Battleaxe}}. This can be obtained from {{ZoneIcon|Frozen Cove}}.
#***A {{ItemIcon|Rune Claw}} would also be a very good weapon but requires some {{Icon|Barrier}} combat.
#***A {{ItemIcon|Rune Claw}} would also be a very good weapon but requires some {{Icon|Barrier}} combat.
#** Upgrade the {{ItemIcon|Rune Helmet}}, {{ItemIcon|Rune Platebody}}, {{ItemIcon|Rune Platelegs}}, {{ItemIcon|Rune Boots}} and {{ItemIcon|Rune Shield}} to (G).
#**Upgrade the {{ItemIcon|Rune Helmet}}, {{ItemIcon|Rune Platebody}}, {{ItemIcon|Rune Platelegs}}, {{ItemIcon|Rune Boots}} and {{ItemIcon|Rune Shield}} to (G).
#***This will require {{ItemIcon|Silver Bar|qty=2000}} and {{ItemIcon|Gold Bar|qty=3750}}.
#*** This will require {{ItemIcon|Silver Bar|qty=2000}} and {{ItemIcon|Gold Bar|qty=3750}}.
#You will also need to level your {{Skill|Magic}} and {{Skill|Ranged}}.
#You will also need to level your {{Skill|Magic}} and {{Skill|Ranged}}.
#*{{Skill|Magic}} [[Wizard Equipment|Wizard Armour]] you can craft in {{Skill|Runecrafting}}.  
#*{{Skill|Magic}} [[Wizard Equipment|Wizard Armour]] you can craft in {{Skill|Runecrafting}}.  
#** Simply craft the highest [[Wizard Equipment|Wizard Armour]] you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
#**Simply craft the highest [[Wizard Equipment|Wizard Armour]] you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
#** A {{ItemIcon|Magic Wand (Powerful)}} can be crafted by upgrading {{ItemIcon|Magic Wand (Basic)|qty=100}}  
#**A {{ItemIcon|Magic Wand (Powerful)}} can be crafted by upgrading {{ItemIcon|Magic Wand (Basic)|qty=100}}
#*** Or as a drop from {{MonsterIcon|Angel}} or {{MonsterIcon|Dark Wizard}}, which are both {{Skill|Magic}} enemies and can be rather rough unless your {{Skill|Ranged}} is already decently leveled.
#***Or as a drop from {{MonsterIcon|Angel}} or {{MonsterIcon|Dark Wizard}}, which are both {{Skill|Magic}} enemies and can be rather rough unless your {{Skill|Ranged}} is already decently leveled.
#* [[D-Hide_Equipment]] is slightly harder to come by, for this {{ZoneIcon|Spider Forest}} needs to be cleared several times  
#*[[D-Hide Equipment]] is slightly harder to come by. For this, {{ZoneIcon|Spider Forest}} needs to be cleared several times  
#** This drops [[D-Hide_Equipment#Green D-Hide|Green D-Hide Equipment]] (Level 40), [[D-Hide_Equipment#Blue D-Hide|Blue D-Hide Equipment]] (Level 50), [[D-Hide_Equipment#Red D-Hide|Red D-Hide Equipment]] (Level 60) and [[D-Hide_Equipment#Black D-Hide|Black D-Hide Equipment]] (Level 70).
#**This drops [[D-Hide_Equipment#Green D-Hide|Green D-Hide Equipment]] (Level 40), [[D-Hide_Equipment#Blue D-Hide|Blue D-Hide Equipment]] (Level 50), [[D-Hide_Equipment#Red D-Hide|Red D-Hide Equipment]] (Level 60) and [[D-Hide_Equipment#Black D-Hide|Black D-Hide Equipment]] (Level 70).
#** Clearing {{ZoneIcon|Spider Forest}} 30 times rewards {{SC|10000}}, {{GP|25000}} and a {{ItemIcon|(U) Green D-hide Body}} through [[Township/Tasks#Normal|Normal Township Task #3]]  
#**Clearing {{ZoneIcon|Spider Forest}} 30 times rewards {{SC|10000}}, {{GP|25000}} and a {{ItemIcon|(U) Green D-hide Body}} through [[Township/Tasks#Normal|Normal Township Task #3]]
#** {{ItemIcon|Amulet of Looting}} also drops in this dungeon, when worn this item loots al items directly into your bank instead of the Loot Box.  
#**{{ItemIcon|Amulet of Looting}} also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box.
#*** It is recommended you keep {{ItemIcon|Amulet of Looting|qty=5}} for the {{UpgradeIcon|Loot Container Stacking}} later on.  
#***It is recommended you keep {{ItemIcon|Amulet of Looting|qty=5}} for the {{UpgradeIcon|Loot Container Stacking}} later on.
#*** There is also a [[Township/Tasks|Township Task]] to turn one in, this only provides {{GP|25000}} and is not worth it at this time.
#***There is also a [[Township/Tasks|Township Task]] to turn one in, although this only provides {{GP|25000}} and is not worth it at this time.
#** You can get a {{ItemIcon|Adamant Crossbow}}, {{ItemIcon|Rune Crossbow}} or {{ItemIcon|Dragon Crossbow}} by thieving {{Icon|Marauder|type=thieving}} at {{SkillReq|Thieving|21}}.
#** You can get a {{ItemIcon|Adamant Crossbow}}, {{ItemIcon|Rune Crossbow}} or {{ItemIcon|Dragon Crossbow}} by thieving {{Icon|Marauder|type=thieving}} at {{SkillReq|Thieving|21}}.
#** An easy way to get [[Bolts]] is by buying [[Slayer Resupplies]], this will also provide you [[Prayer Points]] and some [[Food]].
#**An easy way to get [[Bolts]] is by buying [[Slayer Resupplies]]. This will also provide you [[Prayer Points]] and some [[Food]].
# At this point you should have all 3 Combat Styles available to you, keep fighting {{Skill|Slayer}} tasks until you reach {{SkillReq|Hitpoints|77}}.
#At this point you should have all 3 Combat Styles available to you. Keep fighting {{Skill|Slayer}} tasks until you reach {{SkillReq|Hitpoints|77}}.
#* At {{SkillReq|Hitpoints|77}} you're set to start {{ZoneIcon|Volcanic Cave}}, you can find a guide [[Volcanic_Cave/Guide|here]].
#*At {{SkillReq|Hitpoints|77}} you're set to start {{ZoneIcon|Volcanic Cave}}, you can find a guide [[Volcanic_Cave/Guide|here]].
#This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.  
# This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.  
#* Further [[Guides]] can be found with each [[Dungeons|Dungeon]], they all have a list of recommended/required [[Equipment]] and Skill Levels.
#*Further [[Guides]] can be found with each [[Dungeons|Dungeon]]. They all have a list of recommended/required [[Equipment]] and Skill Levels.
#* The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
#* The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
#* If you want to know what the next objectives are, look at the Next Dungeon guide, this should give you Items and Skill Levels to aim for.
#*If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
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