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What to level first: Difference between revisions

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#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #17.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #19.
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.  
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.  
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #17.
# The next Skill is {{Skill|Cartography}}
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #19.
# Continue training {{Skill|Agility}}
# Continue training {{Skill|Agility}}
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
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#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
# The final Skill covered in this Guide is {{Skill|Firemaking}}.
#* Has a Guide [[Firemaking/Training|here]].
#* {{Skill|Firemaking}} has 2 main benefits that effect almost all other Skills.
#** The {{ItemIcon|Firemaking Skillcape}} grants 5% increased experience when worn. (8% for the {{ItemIcon|Superior Firemaking Skillcape}}).
#** The second benefit is {{Icon|Mastery|Global Mastery Bonus}}.
#*** The {{Icon|Mastery|95% Pool Mastery}} threshold grant 5% {{Icon|Mastery}} bonus.
#*** Every [[Log]] brought to {{Icon|Mastery|Mastery Level 99}} grant an additional 0.25% bonus {{Icon|Mastery}}.
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
#* The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found [[#Raw Material Gathering Skills|here]].
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]].
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]].
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