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m (→Unlock Pet: Added a command to find all pet IDs) |
(Added finding ancient relics) |
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The above code discovers a single mark for the {{ItemIcon|Dragon}} familiar. | The above code discovers a single mark for the {{ItemIcon|Dragon}} familiar. | ||
== Locate Ancient Relic == | |||
The <code>locateAncientRelic</code> function is used to locate [[Ancient Relics#List_of_Ancient_Relics|Ancient Relics]]. | |||
<syntaxhighlight lang="js">game.<skill>.locateAncientRelic(relicSet, relic)</syntaxhighlight> | |||
where <code><skill></code> is the lowercase name of the skill you wish to add a relic to. | |||
=== Attributes === | |||
{| class="wikitable" | |||
|- | |||
! Attribute !! Type !! Optional? !! Default Value !! Description | |||
|- | |||
| relicSet || object || No || || The relicSet that the relic belongs to. Obtained with <syntaxhighlight lang="js" inline>game.<skill>.ancientRelicSets.get(realm)</syntaxhighlight> | |||
A list of realms IDs can be obtained by entering the following into the console: <syntaxhighlight lang="js" inline>console.log(game.realms.allObjects.map((a) => a.id + ' - ' + a.name).join('\n'))</syntaxhighlight>. To convert the realmID into a realm object, use <syntaxhighlight lang="js" inline>game.realms.getObjectByID('realmID')</syntaxhighlight>. | |||
|- | |||
| relic || object || No || || The relic that you wish to add. | |||
The relic can be obtained with <syntaxhighlight lang="js" inline><relicSet>.relicDrops.find(x => x.relic.id.toLowerCase().includes('relic<#>'));</syntaxhighlight> where <code><#></code> is replaced with the relic number, starting from 1 and ending with 5. | |||
|} | |||
=== Examples === | |||
<syntaxhighlight lang="js"> | |||
let realm = game.realms.getObjectByID('melvorD:Melvor'); | |||
let relicSet = game.woodcutting.ancientRelicSets.get(realm); | |||
let relicDrop = relicSet.relicDrops.find(x => x.relic.id.toLowerCase().includes('relic1')); | |||
if (!relicSet.foundRelics.has(relicDrop.relic)) | |||
game.woodcutting.locateAncientRelic(relicSet, relic); | |||
</syntaxhighlight> | |||
The above code locates Woodcutting Relic 1 in the Melvor Realm. | |||
<syntaxhighlight lang="js"> | |||
game.skills.forEach(skill => { | |||
let realm = game.realms.getObjectByID('melvorD:Melvor'); | |||
let relicSet = skill.ancientRelicSets.get(realm); | |||
if (skill.hasAncientRelics) | |||
relicSet.relicDrops.forEach(({ relic }) => { | |||
if (!relicSet.foundRelics.has(relic)) | |||
skill.locateAncientRelic(relicSet, relic) | |||
}); | |||
}); | |||
</syntaxhighlight> | |||
The above will add all ancient relics to every skill, including modded skills. | |||
{{Menu}} | {{Menu}} |