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There is no right or wrong way to progress in the game, and you will rarely, if ever, be punished for experimenting. Melvor Idle is about the journey not the destination. This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is not a complete walkthrough, nor optimal for all play styles.


Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
=Why not to use this guide?=
 
This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
Enjoy!
*If you are playing {{Icon|Adventure|nolink=true}} gamemode then please refer to the [[Adventure/Guide]].
 
*If you are playing {{AoD}} [[Ancient Relics]] gamemode then please refer to the [[Ancient Relics/Guide]].
=The Wiki=
 
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
 
 
As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
 
Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
 
*Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
*Suggestions of what need to be changed to be more optimal for User experience
*Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
*People wanting to Contribute and feel like they have things to say / information to impart
*If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it
 
 
 
When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
 
= Goal of this Guide =
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
 
<!-- i assume this "here" link is WIP -->
There are several ways to play this game. Some choices can be found [[#Choosing the Way to Play The Game|here]]
 
= Why not to use this guide?=
There are many reasons that this guide may not be useful:
*This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
**If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
**If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].


=Before you start=
=Before you start=
In general:
In general:
*This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
**This game however also has some more active/involved playing when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
*Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
*Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.  
* Melvor Idle has true offline progression, when the game is opened after being turned off, it will automatically calculate the difference in time and reward all progress made in the time spent offline up to 24 hours.
**If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods|Mod]]. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
** If you find the 24 hour timespan too limiting, it can be extended with the "Unlimited Offline" [[Mods|Mod]]. Longer periods of inactivity may lead to long load times.
*** There is a very small chance that this mod breaks your savegame file. Be sure to manually download your save every once in a while.
** Mods to any game always come with inherent risk, use your own discretion before downloading mods and keep regular backups.  
*** You might lose the ability to access your gameplay file, if this is the case you will have to disable the mod and log in again, that should fix it 99 out of a 100 times.


==Skills That Boost Other Skills==
==Skills That Buff Other Skills==


These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses that work on other skills unlock in a specific order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill pages for how they provide buffs for combat skills.


There is a far more comprehensive list of what Skills do exactly to be found at [[Beginners Guide]].
A far more comprehensive list of what skills do can be found in the [[Beginners Guide]].


If you wish to see how Skills effect other Skills please expand the column below.
If you wish to see how Skills effect other Skills please expand the column below.


<div class="mw-collapsible">
{| class="mw-collapsible mw-collapsed wikitable"
 
|+  
{| class="wikitable"
|+Meta Skills
|-
|-
!Skill!!Description!!Order of unlocks for other skills
!Skill!!Description!!Order of unlocks for other skills
|-
|-
|{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself.||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill that buffs other skills. Study constellations to unlock "stars", then purchase permanent bonuses with {{ItemIcon|Stardust}}. ||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|-
|-
|{{Skill|Summoning}}||Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[synergies]] after progressing in multiple different summons.||* {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|{{Skill|Summoning}}||Create Summoning familiars that provide a bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials bought for {{GP}}. Much stronger bonuses utilizing [[synergies]] are unlocked as a reward for heavy usage of multiple familiars.||* {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|-
|-
|{{Skill|Firemaking}}||Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}
|{{Skill|Firemaking}}||Firemaking provides XP bonuses for all skills: Skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and [[Mastery]] XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}


|-
|-
|{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression.||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. Potions provide passive effects while active, and consume one "charge" for each action performed in the relevant skill. ||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
|-
|{{Skill|Agility}}||Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often.||Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
|{{Skill|Agility}}||Build obstacles that provide bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. These obstacles can be expensive in both {{GP}} and items, but they also provide some of the strongest bonuses in the game. There is no single "best" agility course.||Agility has bonuses for all skills in no particular order.
|}
|}
</div>


== Raw Material Gathering Skills ==
== Raw Material Gathering Skills ==


These skills provide items that usually aren't useful for themselves, but are very important for doing other skills. <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
These skills provide items that usually are necessary for training other skills. <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.


If you wish to look at which Skills power which other Skills, please expand the table below. <!-- below? isn't the table above? -->
If you wish to look at which Skills power which other Skills, please expand the table below.


<div class="mw-collapsible">
{| class="mw-collapsible mw-collapsed wikitable"
{| class="wikitable"
|+
|-
|-
!Skill!!Description!!Primary skills powered by these items
!Skill!!Description!!Primary skills powered by these items
|-
|-
|{{Skill|Woodcutting}}|| style="width: 30%" |Chop Trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|{{Skill|Woodcutting}}|| style="width: 30%" |Chop trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|-
|-
|{{Skill|Mining}}|| Hit Rocks. Get Ores.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|{{Skill|Mining}}|| Hit rocks. Get ore.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|-
|-
|{{Skill|Fishing}}||Catch Fish.||* {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - Gems
|{{Skill|Fishing}}||Catch fish.||* {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - [[Gems]]
|-
|-
|{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
|{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
|-
|-
|{{Skill|Farming}}||Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}} <br> * {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> ** Also makes logs for the same things as {{Skill|Woodcutting}}
|{{Skill|Farming}}||Plant and harvest crops. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}} - "Allotments" or vegetables <br> * {{Skill|Herblore}} - Herbs <br /> * {{Skill|Woodcutting}} - Logs
 
|-
|-
|{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{ItemIcon|Crystalized Mithril Fragment}} <br> * {{ItemIcon|Crystalized Dragon Fragment}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|}
|}
</div>
==Artisan Skills==
==Finished Goods Artisan Skills ==
 
These skills provide finished items, primarily used for combat.


These skills provide finished items, usually used for combat.
If you wish to look at these skills, please expand the table below.


If you wish to look at these items, please expand the table below.
{| class="mw-collapsible mw-collapsed wikitable"
<div class="mw-collapsible">
|+  
{| class="wikitable"
|+Artisan Skills
|-
|-
!Skill!!Description!!Primary skills powered by these items
!Skill!!Description!!Primary skills powered by these items
|-
|-
|{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||[[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
|{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||* [[Melee]] weapons and armor. <br/>{{Skill|Fletching}} - the metal components for Javelins, Arrows and Crossbows.
|-
|{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||* {{Skill|Ranged}} armor <br/> * Jewelry (a wide variety of uses) <br /> * Consumables (also wide variety of uses)
|-
|-
|{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||{{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
|{{Skill|Fletching}}||Ranged weapons and ammunition.||* {{Skill|Ranged}}
|-
|-
|{{Skill|Fletching}}||Ranged weapons and ammunition.||{{Skill|Ranged}}
|{{Skill|Runecrafting}}||Transform {{ItemIcon|Rune Essence}} (from {{Skill|Mining}}) into Runes and Magic equipment.||* {{Skill|Magic}} <br/> * {{Skill|Alt. Magic}}
 
|-
|-
|{{Skill|Runecrafting}}||Transform essence (from {{Skill|Mining}}) into materials needed for magic||{{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
|}
|}
</div>
=Choosing the Way to Play The Game=
There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
*[[#Laid back|Laid back]]: Only logging in once/twice per day or at least not actively playing, knowing what to set your offline times to and what to do when online.
*[[#Combat Focus for Max efficiency with Throne of the Herald / Age of Discover|Combat Focus for Max efficiency with Throne of the Herald/ Atlas of Discovery]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}} for the 2% interval, after which skills and item collection will be done.


=Before Settling on Desired Game-play=
=Before Settling on Desired Gameplay=


Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 30-40 and beat a Dungeon or 2.
Before we get into the actual different ways to play. It is advised to get a feel for the game and how each skill works / interacts with other skills by leveling each skill to around Level 30-40. Once done, you should have a better understanding of how the game works. The core game mechanics won't really change much at higher levels, just a bit more complex interactions. The process of leveling each skill to around level 35 should take only a few hours. Switch to {{Skill|Astrology}} if in doubt about where to go next.  
Once everything is around level 35 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.


 
# Open the {{Skill|Township}} menu and select a worship. {{MonsterIcon|Aeris}} grants the most useful benefits of the various gods.
The entire process of leveling everything to around level 35 should take about 2-3 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to {{Skill|Astrology}} until the next time you log back in. There is never any harm to level {{Skill|Astrology}}, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.
#* {{Skill|Township}} is trained passively and will be important later, however, completely ignore it for now.
 
# Train {{Skill|Astrology}} until at least level 40.  
# It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.  
#* Buy the the first 5 levels of the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each [[Astrology#Constellations|Constellation]] ({{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}}, {{ConstellationIcon|Terra}} and {{ConstellationIcon|Vale}}) if you have enough {{ItemIcon|Stardust}}.
#* You can stop at {{SkillReq|Astrology|40}} for now.
#* This will grant 5% Skill experience and {{Icon|Mastery}} experience in {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} as well as 15% Global [[Accuracy]] and 5% Experience in {{Skill|Attack}} and {{Skill|Strength}}
#** Buy the the first 5 levels of the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each [[Astrology#Constellations|Constellations]] ({{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}}, {{ConstellationIcon|Terra}} and {{ConstellationIcon|Vale}}). If you have enough {{ItemIcon|Stardust}}.
# Train {{Skill|Woodcutting}} and {{Skill|Summoning}} at the same time.
#** This will give you 15% Global [[Accuracy]], 5% experience and {{Icon|Mastery}} gain in: {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} and 5% Experience in {{Skill|Attack}} and {{Skill|Strength}}
#* Summoning is a very important skill that benefits all your other skills, and it is leveled by equipping and using Summoning Familiars (tablets). It levels slowly while training other skills, and cannot really be sped up, making it an important skill to train early.
# Your next skills should be {{Skill|Woodcutting}} and {{Skill|Summoning}}
#* Train {{Skill|Woodcutting}} until you get your first mark of the {{ItemIcon|Ent}}.
#* Summoning is a very important skill for boosting all your other skills, and it is leveled by equipping summoning tablets. It levels very slowly while you do everything else, and it is nearly impossible to come back later and rush level it.
#* Sell some of your logs and use the money to buy {{ItemIcon|Summoning Shard (Green)}} to make {{ItemIcon|Ent}} tablets.
#* Start chopping {{ItemIcon|Normal Logs}} until you get your first {{ItemIcon|Ent}} mark.
#* Repeat (remember to change to {{ItemIcon|Oak Logs}} and {{ItemIcon|Willow Logs}} as they become available) until {{SkillReq|Summoning|15}}.
#* Sell some of your logs and use the money to buy {{ItemIcon|Summoning Shard (Green)}} to make about 100 {{ItemIcon|Ent}} tablets.
# Next, train {{Skill|Fishing}} and {{Skill|Cooking}} (and more {{Skill|Summoning}}).
#* Repeat (moving up to {{ItemIcon|Oak Logs}} and {{ItemIcon|Willow Logs}} as they become available) until you have {{SkillReq|Summoning|15}}
#* The goal here it to gain enough {{GP}} to purchase the [[Shop]] upgrades for the first {{UpgradeIcon|Black Axe}}, {{UpgradeIcon|Black Fishing Rod}}, {{UpgradeIcon|Black Pickaxe}}, {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} tablets, as well as some extra bank slots.
# Your next skills should be {{Skill|Fishing}} and {{Skill|Cooking}} (and more {{Skill|Summoning}})
#* Once you get to roughly {{SkillReq|Fishing|23}} you should get enough {{GP}} to upgrade the Fishing Rod to the {{UpgradeIcon|Black Fishing Rod}}.
#* To get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes, {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} tablets.
#* Train {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Octopus}}.
#* Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one.
#* Sell all [[Junk]] and about half of the fish, then make and equip some {{ItemIcon|Octopus}} tablets.
#* At {{SkillReq|Fishing|30}} Sell all the [[Junk]] that you got apart from the [[Fish]], and about half of the fish.
#* Continue training {{Skill|Fishing}} until {{SkillReq|Summoning|25}}.
#* When you unlock {{ItemIcon|Octopus}}, stop to make some tablets and equip them.
#* Train {{Skill|Cooking}} using the fish caught in {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Pig}}.
#* Make sure to save 300 {{ItemIcon|Raw Herring}} and 300 {{ItemIcon|Raw Salmon}} for the next section.
#* Make sure to save 300 {{ItemIcon|Raw Herring}} and 300 {{ItemIcon|Raw Salmon}} for the next section.
#* Next is {{Skill|Cooking}} the fish caught from {{Skill|Fishing}}, this will be used in [[Combat]].
# Finally, train {{Skill|Agility}}.
#** Make sure {{SkillReq|Summoning|25}} before you switch to {{Skill|Cooking}}, so you can unlock {{ItemIcon|Pig}}.
#* This skill has bonuses for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} at low levels.  
# The next skill would be {{Skill|Agility}}
#* Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good source of income. Choose a single obstacle in each tier and leave them for now, optimizing Agility itself can come later.
#* This has some minor increases for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} and {{Skill|Archaeology}} at low levels.  
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pit Jump}} as your Tier 3 obstacle with the {{ItemIcon|Raw Salmon|notext=true}} {{ItemIcon|Raw Herring|notext=true}} fish you saved from the previous step. See the next section for more options in {{Skill|Agility}}.
#* Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
# Follow these basic outlines to level rest of the skills to Level 30. Some Artisan Skills may pose an issue as the raw materials may not be accessible yet, come back to these later.
#* At {{SkillReq|Agility|20}}, make sure to build {{AgilityIcon|Pit Jump}} as your Tier 3 obstacle with the {{ItemIcon|Raw Salmon|notext=true}} {{ItemIcon|Raw Herring|notext=true}} fish you saved from the previous step. See step #15 in the guide for further {{Skill|Agility}} choices.
# After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you may not be able to progress some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, just come back later to those skills.
 
There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively.
When Combat is the main focus, it is generally recommended that your first {{GP|1000000}} goes towards {{UpgradeIcon|Auto Eat}}


There are several ways to earn {{GP}} in this Game. Below are some suggestions on how you can obtain them effectively.
The first {{GP|2500000}} should go to {{UpgradeIcon|Auto Eat}}, {{UpgradeIcon|Multi-Tree}}, and a pair of {{ItemIcon|Gem Gloves}}


{| class="wikitable"  
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|{{Skill|Thieving}}||54 / 57 / 77||At apropriate Levels thieving {{Icon|Fisherman|type=thieving}}, {{Icon|Cyclops|type=thieving}} and {{Icon|Knight|type=thieving}} provides some of the best GP/h, but<br> you will need to obtain {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}} from {{Skill|Thieving}}, and also <br>{{ItemIcon|Gloves of Silence}} from {{MonsterIcon|Thief}} in {{ZoneIcon|Runic Ruins}}, which requires {{SkillReq|Slayer|45}}||It takes quite a while to set up {{Skill|Thieving}} correctly, be sure you don't do this before {{UpgradeIcon|Auto Eat}} as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
|{{Skill|Thieving}}||54 / 57 / 77|| At appropriate levels Thieving provides very good income, but requires a bit of investment in the form of {{ItemIcon|Gloves of Silence}} or {{ItemIcon|Thieving Gloves}}, as well as time spent in Thieving to obtain the {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}}. Enabling the "Continue Thieving on Stun" option if you have plenty of Food available
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|{{Skill|Fishing}}|| ??||Fishing in general is quite bad for {{GP}}, but it is an easy AFK method to grind out the first {{GP|1000000}}
|{{Skill|Fishing}}||??|| Fishing is an easy and accessible method to grind out the first few millions.
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| Low Level {{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} might sound like a good idea; it does give you some profit, but it yields very poor hourly gains.
|{{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} can provide passive income while mining, as well as providing raw gems for {{Skill|Crafting}}
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|{{AoD}} {{Skill|Mining}}||85||Mining is a really good way to earn {{GP}}, but it doesn't really start generating a lot before Level 85. It also requires you to have {{AoD}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quite quickly and should average around {{GP|4000000}} per hour without any boosts. {{ItemIcon|Perfect Swing Potion}} will help immensely if you wish to farm {{GP}} with this Method
|{{AoD}} {{Skill|Mining}}||85||With {{AoD}}, Mining becomes a serious contender for early {{GP}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quickly. {{ItemIcon|Perfect Swing Potion}} multiplies how much effective HP the rock has, and helps the player mine for much longer before waiting for the rock to respawn.
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With this minor preparation of the Skills, we're now ready to start picking the desired [[#Choosing the Way to Play The Game|Way to Play]], be it Skilling or [[Combat]] you should be set for both!
With this minor preparation of our skills, we're now ready to start choosing a way to play the game, be it Skilling or [[Combat]] you should be set for both!
 
=Ways To Play The Game=
 
There are several ways to play the game, depending on your goals and preferred gameplay. Here are some suggested ways to play the game and a guide on how to do it.
 
*[[#Laid back|Laid back]]: Only logging in once/twice per day or at least not actively playing, knowing what to set your offline times to and what to do when online.
*[[#Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery|Combat Focus for Max efficiency with Throne of the Herald/Atlas of Discovery]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}}, after which skills and item collection will be done.


== Ways To Play The Game==


===Laid Back===
==Laid Back==
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day.
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day.
If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.


# Start by vising your {{Skill|Township}}, Select the {{MonsterIcon|Aeris}} Worship. This grants the best benefits for a while.
# We start off with a little preparing to do some minor Combat.
# We start off with a little preparing to do some minor Combat.
# Level {{Skill|Mining}} to Level 50. This gives us access to {{ItemIcon|Mithril Ore}}.
# Level {{Skill|Mining}} to Level 50. This gives us access to {{ItemIcon|Mithril Ore}}.
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#** {{ConstellationIcon|Rosaniya}} is a very good [[Constellations|Constellation]] and should be fully maxed to 99 {{Icon|Mastery}} and Purchase all the stars.
#** {{ConstellationIcon|Rosaniya}} is a very good [[Constellations|Constellation]] and should be fully maxed to 99 {{Icon|Mastery}} and Purchase all the stars.
#** {{ConstellationIcon|Ashtar}} is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this [[Constellations|Constellation]] to 99 {{Icon|Mastery}} too and Purchase all the stars.
#** {{ConstellationIcon|Ashtar}} is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this [[Constellations|Constellation]] to 99 {{Icon|Mastery}} too and Purchase all the stars.
# The next step is to make some Gold Pieces {{GP}}  
# The next step is to make some {{GP}}  
#* This is the start of the Money Making Method, for an alternative Method go [[#Alternative Money Maker with Atlas of Discovery|here]]
#* This is the start of the Money Making Method, for an alternative Method go [[#Alternative Money Maker with Atlas of Discovery|here]]
#** It is still advised you start by following the {{Skill|Woodcutting}}, {{Skill|Fishing}} and {{Skill|Cooking}} steps first. As the other Method will take time to set up.
#** It is still advised you start by following the {{Skill|Woodcutting}}, {{Skill|Fishing}} and {{Skill|Cooking}} steps first. As the other Method will take time to set up.
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#* Keep {{Skill|Woodcutting}} until you find the {{ItemIcon|Ent}} [[Mark]]
#* Keep {{Skill|Woodcutting}} until you find the {{ItemIcon|Ent}} [[Mark]]
#** Craft {{ItemIcon|Ent}} Tablets until you're out of wood.  
#** Craft {{ItemIcon|Ent}} Tablets until you're out of wood.  
#*** You'll need to buy some [[Summoning Shards]] from the [[Shop]], which you should have enough Gold Pieces {{GP}} for from selling all the stuff you got from leveling everything to Level 30.
#*** You'll need to buy some [[Summoning Shards]] from the [[Shop]], which you should have enough {{GP}} for from selling all the stuff you got from leveling everything to Level 30.
#*** You will need to craft at least 1 Tablet to be able obtain more [[Marks]] for the same Familiar.  
#*** You will need to craft at least 1 Tablet to be able obtain more [[Marks]] for the same Familiar.  
#*** Equipping the Tablet doubles your chances of getting [[Marks]].
#*** Equipping the Tablet doubles your chances of getting [[Marks]].
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==== Alternative Money Maker with Atlas of Discovery ====
===Alternative Money Making with Atlas of Discovery===
This takes a while to set up due to having to grow [[Herbs]] to level {{Skill|Herblore}}. There is a guide to leveling {{Skill|Herblore}} [[Herblore/Training|here]]. <br>
This takes a while to set up due to having to grow [[Herbs]] to level {{Skill|Herblore}}. There is a guide to leveling {{Skill|Herblore}} [[Herblore/Training|here]]. <br>
It is however much more {{GP}} per hour than {{Skill|Fishing}}.  
It is however much more {{GP}} per hour than {{Skill|Fishing}}.  
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#** Ways to increase the profit per hour can be found [[Money_Making/Mining_Pure_Crystal#Improves_GP_Rate|here]]
#** Ways to increase the profit per hour can be found [[Money_Making/Mining_Pure_Crystal#Improves_GP_Rate|here]]


===Combat Focus for Max efficiency with Throne of the Herald / Age of Discover===
==Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery==


This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:  
This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:  
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* 0.1s Attack Speed Interval reduction
* 0.1s Attack Speed Interval reduction
*5% Global Mastery Gain
*5% Global Mastery Gain
*as well as many more useful things.<!-- what do you mean by "& required Playtime"? -->
*as well as many more useful things.


Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.
Doing this first has many benefits to every skill.


This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.