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{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}
{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}


Strongholds are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}}[[Into the Abyss Expansion]].


=Introduction=
Currently, four Strongholds exist in the base game alongside four more in the {{ItA}}[[Into the Abyss Expansion]].


Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.
==Mechanics==
Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as [[Pure Damage]].


Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. {{:Pure Damage}}
Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
All Monsters deal a new type of damage called [[Pure Damage]]. This means your [[Damage Reduction]] gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 [[Strongholds]] to the [[Base Game]] (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.  


==Mechanics==
Like Dungeons, Strongholds require use the [[Combat Triangle]] direction of the Stronghold's realm and the player to use the realm's damage type.
Similar to [[Dungeons]], Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of [[Damage Reduction]].
 
The major mechanical differences between [[Dungeons]] and Strongholds are as follows:
* All monsters drop their normal loot when killed inside Strongholds.
* Completing a stronghold rewards a scroll that contains exclusive [[Enhancements]] depending on the tier of the stronghold.
* There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
** [[Enhancements]] are required to enter and complete Augmented and Superior Strongholds.
** [[Pets]] only have a chance to drop from Superior Strongholds.
** Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.
 
While in a stronghold the player cannot equip nor unequip [[Food]] and Equipment, nor can they change [[Equipment]] sets. These swapping restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}
 
==Enhancements==


The type & order of monsters stay the same every time Stronholds are undertaken and the monsters will drop their regular loot inside Strongholds. In addition stronghold exclusive enchantments will also drop as a reward on completion of a stronghold. There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with an increasing difficulty and reward.
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing one [[Enhancements|Enhancement]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.  


Unequipping an enchantment while in the dungeon will result in no damage dealt like you would if you where missing a slayer item requirement.  
Strongholds of a tier higher than Standard require equipping all three [[Enhancements]] earned from the directly previous tier of the same stronghold.


==Limitations==
Enhancement Requirements:
Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for 30M {{PurchaseStat|Stronghold Equipment Swapping|cost}}
{| class="wikitable"
!Tier
!Enhancements
|-
| Standard
| None
|-
| Augmented
| Standard
|-
| Superior
| Augmented
|}


Enchantment Requirments;
Enhancements come in three basic types and one superior type, denoted by their shape:
For Standard non are required.
{| class="wikitable"
For Augmented Strongholds Standered Enchantments are required
!Shape!!Enhancement Slot!!Name Number!!Tier
For Superior Strongholds Augmented Enchaments are required.
|-
Using a higher tier enhancement will not allow to enter a lower tier stronghold.
|Circle||'''L'''eft||1||Base, Augmented
|-
|Triangle||'''M'''iddle||2||Base, Augmented
|-
|Square||'''R'''ight||3||Base, Augmented
|-
|Hexagon||Any|| ||Superior
|}


==Enhancement Items==
Each stronghold has:
1.3 Introduced Stronghold ‘Dungeons’ and 3 new Equipment Slots to the game, which are called Enhancement slots. Completing Strongholds rewards you with a new type of item called an Enhancement.
* 3 Standard Enhancements
* 3 Augmented Enhancements
* 1 Superior Enhancement


Enhancements can be minor buffs that you can equip to increase the power of your character power and provide bonuses to combat or non-combat skills. There are 3 types of enhancements that you can equip which are denoted by their shape; circle(1), triangle(2) and square(3). Each stronghold has:
{| class="wikitable" style=text-align:center;
3 Standard Enhancements
! Stronghold
3 Augmented Enhancements
! colspan="4"; | Enhancements
1 Superior Enhancement.
|-
| rowspan="4" | {{ZoneIcon|Stronghold of the Undead}}
|-
| Standard || +2% Chance To Double Loot in Combat || +3% Melee Max Hit || style=text-align:center; | +2% Global Skill XP
|-
| Augmented || +4% Chance To Double Loot in Combat || +6% Melee Max Hit || style=text-align:center; | +4% Global Skill XP
|-
| Superior || colspan="3"; | +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times)
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Magic}}
|-
| Standard || +2% Rune Preservation || +3% Magic Max Hit || +1% Chance to Preserve Resources in Skills
|-
| Augmented || +4% Rune Preservation || +6% Magic Max Hit || +2% Chance to Preserve Resources in Skills
|-
| Superior || colspan="3"; | +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times) 
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Dragons}}
|-
| Standard || +2% Ranged critical hit chance || +2% Global Mastery XP || +3% Damage to Monsters in Dungeons
|-
| Augmented || +4% Ranged critical hit chance || +4% Global Mastery XP || +6% Damage to Monsters in Dungeons
|-
| Superior || colspan="3"; | +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)
|-
| rowspan="4" | {{ZoneIcon|Stronghold of the Gods}}
|-
| Standard || +10% chance to ignore Stun, Freeze or Crystallize || +1% Damage Reduction || +2% Maximum Hitpoints
|-
| Augmented || +20% chance to ignore Stun, Freeze or Crystallize || +2% Damage Reduction || +4% Maximum Hitpoints
|-
| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)
|-
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Blight}}
|-
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
|-
| Augmented || Gives the Enemy: +20% Damage taken from Laceration || +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage || +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
|-
| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
|-
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Fear}}
|-
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance
|-
| Augmented || +10% chance to ignore Fear || +20% Global critical hit multiplier || +2% Abyssal Resistance
|-
| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)
|-
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Nightmares}}
|-
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage
|-
| Augmented || +20% chance to ignore Silence || +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +10 Soul Points gained per Monster kill while using Abyssal Damage
|-
| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage
|-
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of the Overlords}}
|-
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills
|-
| Augmented || +8% of Maximum Hit added to Minimum Hit || Gives the Enemy: -4% Abyssal Resistance || -6% cost to produce Abyssal Realm Items in all Artisan Skills
|-
| Superior || colspan="3"; | +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance
|-
|}


While Standard and Augmented are Guaranteed Completion Rewards, Superior has a much lower 1% Drop Chance.
==Pets==
==Pets==
Pets have a 1/250 drop rate. Superior Strongholds have to be completed to be able to receive a pet.
 
Each stronghold has its own [[Pets|Pet]]. All pets from strongholds have a 1/250 chance to drop upon completing a Superior Stronghold.  
 
'''Pets do not drop on Standard or Augmented tiers.'''
 
{| class="wikitable"
{| class="wikitable"
|+
|+
!Pet
!Pet
!DLC
!Acquired From
!Acquired From
!Effect
!Effect
|-
|-
|[[Caleb]]
|{{PetIcon|Hades}}
|[[Stronghold of Magic]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of the Undead}}
| +2% Damage to Combat Area Monsters
|-
|{{PetIcon|Caleb}}
|{{Melvor}}
|{{ZoneIcon|Stronghold of Magic}}
| +2% Damage to Slayer Tasks
| +2% Damage to Slayer Tasks
|-
|-
|[[Hades]]
|{{PetIcon|Cindar}}
|[[Stronghold of the Undead]]
|{{Melvor}}
| +2% Damage to Combat Area Monsters
|{{ZoneIcon|Stronghold of Dragons}}
|-
|[[Cindar]]
|[[Stronghold of Dragons]]
| +2% Damage to Bosses
| +2% Damage to Bosses
|-
|-
|[[Maxwell]]
|{{PetIcon|Maxwell}}
|[[Stronghold of the Gods]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of the Gods}}
| +2% Damage to all Monsters
| +2% Damage to all Monsters
|-
|{{PetIcon|Filbert}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Blight}}
| +1% Abyssal Resistance
|-
|{{PetIcon|Kevin}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Fear}}
| +2% Maximum Hitpoints when using Abyssal Damage
|-
|{{PetIcon|Za'Za}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Nightmares}}
| +2% Lifesteal
|-
|{{PetIcon|Niel}}
|{{ItA}}
|{{ZoneIcon|Stronghold of the Overlords}}
| -2% Attack Interval
|}
|}


==Strongholds==
==Strongholds==
Temporary Manually Imputed List 


Base Game
{| class="wikitable"
 
|+
{{ZoneIcon|Stronghold of the Undead}}
!Strongholds
!Stronghold Guides
{{ZoneIcon|Stronghold of Magic}}
|-
|{{ZoneIcon|Stronghold of the Undead}}
{{ZoneIcon|Stronghold of Dragons}}
|{{ZoneIcon|Stronghold of the Undead/Guide}}
|-
{{ZoneIcon|Stronghold of the Gods}}
|{{ZoneIcon|Stronghold of Magic}}
|{{ZoneIcon|Stronghold of Magic/Guide}}
|-
|{{ZoneIcon|Stronghold of Dragons}}
|{{ZoneIcon|Stronghold of Dragons/Guide}}
|-
|{{ZoneIcon|Stronghold of the Gods}}
|{{ZoneIcon|Stronghold of the Gods/Guide}}
|-
|{{ItA}}{{ZoneIcon|Stronghold of Blight}}
|{{ZoneIcon|Stronghold of Blight/Guide}}
|-
|{{ItA}}{{ZoneIcon|Stronghold of Fear}}
|{{ZoneIcon|Stronghold of Fear/Guide}}
|-
|{{ItA}}{{ZoneIcon|Stronghold of Nightmares}}
|{{ZoneIcon|Stronghold of Nightmares/Guide}}
|-
|{{ItA}}{{ZoneIcon|Stronghold of the Overlords}}
|{{ZoneIcon|Stronghold of the Overlords/Guide}}
|}
<!-- replace this table with {{StrongholdTable}} ASAP -->


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