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Combat: Difference between revisions

From Melvor Idle
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Removed some redundant information I accidentally added
Tag: visualeditor-switched
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==== Damage Per Hit, Average Hit, and Damage Per Second ====
==== Damage Per Hit, Average Hit, and Damage Per Second ====
If a player or monster successfully connects with an attack, the damage dealt will be a uniformly distributed random integer value between their minimum and maximum hit (inclusive). This random value is uniformly distributed, or in other words any value between and including the minimum and maximum hit is equally likely to be rolled.
If a player or monster successfully connects with an attack, the damage dealt will be a random integer value between their minimum and maximum hit (inclusive). This random value is uniformly distributed, or in other words any value between and including the minimum and maximum hit is equally likely to be rolled.


Damage Reduction is applied after this initial damage per hit is calculated, which means it is possible for a player to deal less than their minimum hit against a monster that has Damage Reduction.
Damage Reduction is applied after this initial damage per hit is calculated, which means it is possible for a player to deal less than their minimum hit against a monster that has Damage Reduction.
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