17,105
edits
(Fix township building sticky header and add cell borders) |
(Update for v1.3) |
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Line 5: | Line 5: | ||
local Shop = require('Module:Shop') | local Shop = require('Module:Shop') | ||
local GameData = require('Module:GameData') | local GameData = require('Module:GameData') | ||
local | local Modifiers = require('Module:Modifiers') | ||
local Num = require('Module:Number') | local Num = require('Module:Number') | ||
Line 190: | Line 190: | ||
-- Modifiers | -- Modifiers | ||
if includeMods and building.modifiers ~= nil then | if includeMods and building.modifiers ~= nil then | ||
table.insert(resultPart, | table.insert(resultPart, Modifiers.getModifiersText(building.modifiers)) | ||
end | end | ||
Line 302: | Line 302: | ||
table.insert(resultPart, '<br/>Requires ' .. reqs) | table.insert(resultPart, '<br/>Requires ' .. reqs) | ||
end | end | ||
table.insert(resultPart, '\n| ' .. | table.insert(resultPart, '\n| ' .. Modifiers.getModifiersText(season.modifiers)) | ||
end | end | ||
table.insert(resultPart, '\n|}') | table.insert(resultPart, '\n|}') | ||
Line 439: | Line 439: | ||
local providesText = p._getBuildingBenefitText(building, biomeID) | local providesText = p._getBuildingBenefitText(building, biomeID) | ||
if building.modifiers ~= nil then | if building.modifiers ~= nil then | ||
local modText = | local modText = Modifiers.getModifiersText(building.modifiers) | ||
if providesText == nil then | if providesText == nil then | ||
providesText = modText | providesText = modText | ||
Line 470: | Line 470: | ||
if itemDesc == nil then | if itemDesc == nil then | ||
if item.modifiers ~= nil then | if item.modifiers ~= nil then | ||
itemDesc = | itemDesc = Modifiers.getModifiersText(item.modifiers, false, true) | ||
else | else | ||
itemDesc = '' | itemDesc = '' | ||
Line 533: | Line 533: | ||
table.insert(ret, getCheckpointCell(0)) | table.insert(ret, getCheckpointCell(0)) | ||
for _, worship in ipairs(worships) do | for _, worship in ipairs(worships) do | ||
table.insert(ret, '\n| ' .. | table.insert(ret, '\n| ' .. Modifiers.getModifiersText(worship.modifiers)) | ||
end | end | ||
Line 540: | Line 540: | ||
table.insert(ret, getCheckpointCell(checkpoint)) | table.insert(ret, getCheckpointCell(checkpoint)) | ||
for _, worship in ipairs(worships) do | for _, worship in ipairs(worships) do | ||
table.insert(ret, '\n| ' .. | table.insert(ret, '\n| ' .. Modifiers.getModifiersText(worship.checkpoints[i])) | ||
end | end | ||
end | end | ||
-- Total sum | -- Total sum | ||
-- TODO Needs fixing, no function currently for aggregating modifiers | |||
--[==[ | |||
table.insert(ret, '\n|-\n!Total') | table.insert(ret, '\n|-\n!Total') | ||
for _, worship in ipairs(worships) do | for _, worship in ipairs(worships) do | ||
Line 563: | Line 565: | ||
end | end | ||
end | end | ||
table.insert(ret, '\n|' .. | table.insert(ret, '\n|' .. Modifiers.getModifiersText(modifiers)) | ||
end | end | ||
--]==] | |||
table.insert(ret, '\n|}') | table.insert(ret, '\n|}') | ||
Line 869: | Line 872: | ||
local rewards = {} | local rewards = {} | ||
local rewardsVariableQty = {} | local rewardsVariableQty = {} | ||
if task.rewards. | if task.rewards.currency ~= nil then | ||
for _, currReward in ipairs(task.rewards.currency) do | |||
if isDailyTask then | |||
table.insert(rewardsVariableQty, Icons._Currency(currReward.id)) | |||
else | |||
table.insert(rewards, Icons._Currency(currReward.id, currReward.qty)) | |||
end | |||
end | end | ||
end | end | ||
Line 909: | Line 911: | ||
function p.getTaskTable(frame) | function p.getTaskTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | local category = frame.args ~= nil and frame.args[1] or frame | ||
local categoryData = GameData. | local categoryData = GameData.getEntityByName(Township.taskCategories, category) | ||
local taskData, categoryName, isDailyTask = nil, nil, false | local taskData, categoryName, isDailyTask = nil, nil, false | ||
if category == 'Daily' then | if category == 'Daily' then | ||
Line 938: | Line 940: | ||
for _, task in ipairs(taskData) do | for _, task in ipairs(taskData) do | ||
-- Filter out other categories | -- Filter out other categories | ||
if task.category == category then | local categoryID, categoryNS, categoryLocalID = '', '', '' | ||
if categoryData ~= nil then | |||
categoryID = categoryData.id | |||
categoryNS, categoryLocalID = Shared.getLocalID(categoryID) | |||
end | |||
if isDailyTask or task.category == categoryID or task.category == categoryLocalID then | |||
taskcount = taskcount + 1 | taskcount = taskcount + 1 | ||
local title = categoryName .. ' ' .. taskcount | local title = categoryName .. ' ' .. taskcount | ||
Line 1,018: | Line 1,025: | ||
table.insert(ret, '\n!Rewards') | table.insert(ret, '\n!Rewards') | ||
for _, task in ipairs(tasks) do | for _, task in ipairs(tasks) do | ||
local categoryname = GameData.getEntityByID(Township.taskCategories, | -- Some categories have a local ID, resolve this before looking up the task category | ||
local taskNS, taskLocalID = Shared.getLocalID(task.id) | |||
local catID = Shared.getNamespacedID(taskNS, task.category) | |||
local categoryname = GameData.getEntityByID(Township.taskCategories, catID).name | |||
local title = '[[Township/Tasks#'..categoryname..'|'..categoryname..']]' | local title = '[[Township/Tasks#'..categoryname..'|'..categoryname..']]' | ||
table.insert(ret, p._getTaskRow(title, task, false)) | table.insert(ret, p._getTaskRow(title, task, false)) |