17,370
edits
(Move getSkillRecipeKey from other modules) |
(Update for v1.3) |
||
Line 54: | Line 54: | ||
["Herblore"] = 'recipes', | ["Herblore"] = 'recipes', | ||
["Astrology"] = 'recipes', | ["Astrology"] = 'recipes', | ||
["Harvesting"] = 'veinData' | ["Harvesting"] = 'veinData', | ||
["Township"] = 'buildings' | |||
} | } | ||
return recipeIDs[localSkillID] | return recipeIDs[localSkillID] | ||
Line 172: | Line 173: | ||
-- for those costs. If there are no costs, returns the value specified by valueIfNone instead. | -- for those costs. If there are no costs, returns the value specified by valueIfNone instead. | ||
-- Costs are in the format: | -- Costs are in the format: | ||
-- { items = { ... }, | -- { items = { ... }, currencies = { ... } } | ||
function p.getCostString(costs, valueIfNone) | function p.getCostString(costs, valueIfNone, entryDecorator, entrySeparator) | ||
local function formatLine(text) | |||
if entryDecorator == nil then | |||
return text | |||
else | |||
return entryDecorator(text) | |||
end | |||
end | |||
local entrySep = entrySeparator | |||
if type(entrySeparator) ~= 'string' then | |||
entrySep = '<br>' | |||
end | |||
local costArray = {} | local costArray = {} | ||
if type(costs.currencies) == 'table' and not Shared.tableIsEmpty(costs.currencies) then | |||
for i, currCost in ipairs(costs.currencies) do | |||
local currID = currCost.id or currCost.currencyID | |||
if currCost.min ~= nil then | |||
-- Cost is a range | |||
table.insert(costArray, formatLine(Icons._Currency(currID, currCost.min, currCost.max))) | |||
else | |||
table.insert(costArray, formatLine(Icons._Currency(currID, currCost.quantity))) | |||
end | |||
end | |||
end | |||
if type(costs.items) == 'table' and not Shared.tableIsEmpty(costs.items) then | if type(costs.items) == 'table' and not Shared.tableIsEmpty(costs.items) then | ||
for i, itemCost in ipairs(costs.items) do | for i, itemCost in ipairs(costs.items) do | ||
local item = GameData.getEntityByID('items', itemCost.id) | local item = GameData.getEntityByID('items', itemCost.id) | ||
if item ~= nil then | if item ~= nil then | ||
table.insert(costArray, Icons.Icon({item.name, type='item', qty=itemCost.quantity})) | table.insert(costArray, formatLine(Icons.Icon({item.name, type='item', qty=itemCost.quantity}))) | ||
end | end | ||
end | end | ||
end | end | ||
if Shared.tableIsEmpty(costArray) then | if Shared.tableIsEmpty(costArray) then | ||
return valueIfNone | return valueIfNone | ||
else | else | ||
return table.concat(costArray, | return table.concat(costArray, entrySep) | ||
end | end | ||
end | end | ||
Line 209: | Line 224: | ||
local reqArray = {} | local reqArray = {} | ||
for i, req in ipairs(reqs) do | for i, req in ipairs(reqs) do | ||
if req.type == 'AllSkillLevels' then | if req.type == 'AbyssalLevel' then | ||
local skillName = p.getSkillName(req.skillID) | |||
if skillName ~= nil then | |||
table.insert(reqArray, Icons._AbyssalSkillReq(skillName, req.level)) | |||
end | |||
elseif req.type == 'AbyssDepthCompletion' then | |||
local depth = GameData.getEntityByID('abyssDepths', req.depthID) | |||
if depth ~= nil then | |||
local depthStr = 'Complete ' .. Icons.Icon({depth.name, type='abyssDepth'}) | |||
if req.count > 1 then | |||
depthStr = depthStr .. ' ' .. Shared.formatnum(req.count) .. ' times' | |||
end | |||
table.insert(reqArray, depthStr) | |||
end | |||
elseif req.type == 'AllSkillLevels' then | |||
local reqText = 'Level ' .. req.level .. ' in all skills' | local reqText = 'Level ' .. req.level .. ' in all skills' | ||
if req.exceptions ~= nil and not Shared.tableIsEmpty(req.exceptions) then | if req.exceptions ~= nil and not Shared.tableIsEmpty(req.exceptions) then | ||
Line 278: | Line 307: | ||
end | end | ||
elseif req.type == 'SlayerTask' then | elseif req.type == 'SlayerTask' then | ||
table.insert(reqArray, 'Complete ' .. Shared.formatnum(req.count) .. ' ' .. | local taskCategory = GameData.getEntityByID('slayerTaskCategories', req.category) | ||
if taskCategory ~= nil then | |||
table.insert(reqArray, 'Complete ' .. Shared.formatnum(req.count) .. ' ' .. taskCategory.name .. ' or higher Slayer Tasks') | |||
end | |||
elseif req.type == 'TownshipBuilding' then | elseif req.type == 'TownshipBuilding' then | ||
local tsData = GameData.getSkillData('melvorD:Township') | local tsData = GameData.getSkillData('melvorD:Township') |