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Laceration: Difference between revisions

From Melvor Idle
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{{EffectIcon|Laceration}} is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.
{{EffectIcon|Laceration}} is a [[Combat Debuff|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]
[[Category:Damage over Time Effects]]
[[Category:Damage over Time Effects]]
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