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Shock: Difference between revisions

From Melvor Idle
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{{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
{{EffectIcon|Shock}} is a [[Combat Debuff|combat debuff]] which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
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