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Attack: Difference between revisions

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{{UserContentVersion|1.2.2}}
{{UserContentVersion|1.2.2}}
[[File:Attack (skill).svg|thumb|150px|right|Attack]]
{{Skillbox
|released=21 September 2019 ([[V0.05]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill, and is used alongside {{Skill|Strength}} for [[Melee]] combat. Raising the Attack level increases the player's [[Combat#Accuracy Rating|accuracy]] when using any of the three Melee attack styles: {{Skill|Attack|Stab|nolink=true}}, {{Skill|Strength|Slash|nolink=true}}, or {{Skill|Defence|Block|nolink=true}}. The {{Skill|Attack|Stab|nolink=true}} style also provides +6 hidden Attack levels, which further increases the player's accuracy while using that style. Most Melee weapons also require a certain Attack level in order to be wielded.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill, and is used alongside {{Skill|Strength}} for [[Melee]] combat. Raising the Attack level increases the player's [[Combat#Accuracy Rating|accuracy]] when using any of the three Melee attack styles: {{Skill|Attack|Stab|nolink=true}}, {{Skill|Strength|Slash|nolink=true}}, or {{Skill|Defence|Block|nolink=true}}. The {{Skill|Attack|Stab|nolink=true}} style also provides +6 hidden Attack levels, which further increases the player's accuracy while using that style. Most Melee weapons also require a certain Attack level in order to be wielded.
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