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{{Incomplete|Abyssal seeds are missing.}} | |||
'''Seeds''' are items used to grow crops, hebs and trees in the [[Farming]] skill. Seeds are planted in corresponding [[Farming#Farming Plots|farming plots]]. Allotments require three seeds to plant, herbs require two, and trees require one. | |||
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] has been reached. To increase the chance above 50% seeds must be fertilised using {{ItemIcon|Compost}}. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. | |||
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity. | |||
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity. | |||
==Allotments== | |||
A passive food source, which at high mastery levels is self-sustainable. | |||
{{FarmingAllotmentTable}} | |||
==Herbs== | |||
Needed for making potions in {{Skill|Herblore}}. | |||
{{FarmingHerbTable}} | |||
==Trees== | |||
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested. | |||
{{FarmingTreeTable}} | |||
==Special== | |||
{{FarmingSpecialTable}} |
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