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Farming: Difference between revisions

From Melvor Idle
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== Seeds ==
== Seeds ==
{{Main|Reference=Seeds}}
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  


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=== Allotments ===
=== Allotments ===
{{Main|Reference=Seeds#Allotments}}
A passive food source, which at high mastery levels is self-sustainable.
A passive food source, which at high mastery levels is self-sustainable.
{{FarmingAllotmentTable}}
{{FarmingAllotmentTable|slim=true}}


{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}}
=== Herbs ===
=== Herbs ===
{{Main|Reference=Seeds#Herbs}}
Needed for making potions in {{Skill|Herblore}}.
Needed for making potions in {{Skill|Herblore}}.
{{FarmingHerbTable}}
{{FarmingHerbTable|slim=true}}


{{FarmingHerbTable|realm=Abyssal Realm|slim=true}}
=== Trees ===
=== Trees ===
{{Main|Reference=Seeds#Trees}}
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
{{FarmingTreeTable}}
{{FarmingTreeTable|slim=true}}
 
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}}
=== Special ===
{{Main|Reference=Seeds#Special}}
{{FarmingSpecialTable|slim=true}}


== Potion ==
== Potion ==
2,585

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