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Module:Skills/Gathering/Sandbox: Difference between revisions

From Melvor Idle
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(Created page with "--Splitting some functions into here to avoid bloating a single file local p = {} local Constants = require('Module:Constants') local Shared = require('Module:Shared') local GameData = require('Module:GameData') local SkillData = GameData.skillData local Common = require('Module:Common') local Modifiers = require('Module:Modifiers') local Items = require('Module:Items') local Icons = require('Module:Icons') local Skills = require('Module:Skills') local ItemSourceTables...")
 
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Line 118: Line 118:
table.sort(itemArray, function(a, b) return a.weight > b.weight end)
table.sort(itemArray, function(a, b) return a.weight > b.weight end)


local resultPart = {}
local html = mw.html.create('table')
table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
html:addClass('wikitable sortable stickyHeader')
table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
 
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item')
headerRow:tag('th'):wikitext('Value')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance')
 
-- Add item rows
for i, itemDef in ipairs(itemArray) do
for i, itemDef in ipairs(itemArray) do
local item = Items.getItemByID(itemDef.itemID)
local item = Items.getItemByID(itemDef.itemID)
Line 128: Line 135:
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
table.insert(resultPart, '\r\n|-\r\n|class="table-img"| ' .. Icons.Icon({item.name, type='item', notext=true}))
local row = html:tag('tr')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
 
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Items.getValueText(item))
row:tag('td'):addClass('table-img'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef.weight .. '"| ' .. Shared.fraction(itemDef.weight, totalWt))
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
row:tag('td')
:attr('data-sort-value', item.sellsFor)
:wikitext(Items.getValueText(item))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', itemDef.weight)
:wikitext(Shared.fraction(itemDef.weight, totalWt))
row:tag('td')
:css('text-align', 'right')
:wikitext(string.format(fmt, dropChance) .. '%')
 
if lootValue[currID] == nil then
if lootValue[currID] == nil then
lootValue[currID] = 0
lootValue[currID] = 0
Line 139: Line 156:
end
end
end
end
table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. lootValueText(lootValue))
 
return table.concat(resultPart)
local result = tostring(html)
local averageValueText = 'The average value of a roll on the special fishing loot table is ' .. lootValueText(lootValue)
return result .. '\n' .. averageValueText
end
end


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