Anonymous

Archaic Magicks: Difference between revisions

From Melvor Idle
m
no edit summary
No edit summary
mNo edit summary
 
Line 1: Line 1:
{{UserContentVersion|1.3}}
{{Main|Reference=Magic}}  
{{Main|Reference=Magic}}  
{{TotH}} [[Archaic Magicks]] are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.
{{TotH}} [[Archaic Magicks]] are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.
2,712

edits