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Module:Township: Difference between revisions

From Melvor Idle
Fix issue where task table would only show up for task rewards if the task requirements included items
(Fix currency function calls)
(Fix issue where task table would only show up for task rewards if the task requirements included items)
Line 1,002: Line 1,002:
return referenceIDs[entry.id] ~= nil
return referenceIDs[entry.id] ~= nil
end
end
for _, searchTable in ipairs(GetSearchTables(task)) do
for _, searchTable in pairs(GetSearchTables(task)) do -- ipairs won't work if first table is nil
-- Check to see if the table contains any of the IDs in referenceIDs
-- Check to see if the table contains any of the IDs in referenceIDs
if searchTable[1] ~= nil then -- Make sure table is not empty
if searchTable[1] ~= nil then -- Make sure table is not empty
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