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Module:Items/SourceTables: Difference between revisions

From Melvor Idle
Ceil Summoning recipes and fixed max abyssal recipe costs; Fixes for Abyssal Level/XP;
(Update for v1.3)
(Ceil Summoning recipes and fixed max abyssal recipe costs; Fixes for Abyssal Level/XP;)
Line 24: Line 24:
local maxTime = nil
local maxTime = nil
local lvl = 0
local lvl = 0
local isAbyssal = false
local xp = 0
local xp = 0
local qty = nil
local qty = nil
Line 55: Line 56:
local skillData = SkillData[localSkillID]
local skillData = SkillData[localSkillID]
local skill = skillData.name
local skill = skillData.name
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == itemID then
if recipe.productId == itemID then
lvl = recipe.level
lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
xp = recipe.baseExperience
xp = recipe.baseAbyssalExperience or recipe.baseExperience
qty = recipe.baseQuantity or 1
qty = recipe.baseQuantity or 1
if localSkillID == 'Farming' then
if localSkillID == 'Farming' then
Line 81: Line 82:
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
end
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq))
-- Assumes item has a single source per skill
-- Assumes item has a single source per skill
break
break
Line 93: Line 94:
local skillData = SkillData[localSkillID]
local skillData = SkillData[localSkillID]
local skill = skillData.name
local skill = skillData.name
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
for i, recipe in ipairs(skillData.recipes) do
for i, recipe in ipairs(skillData.recipes) do
if recipe.productID == itemID or
if recipe.productID == itemID or
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
lvl = recipe.level
lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
xp = recipe.baseExperience
xp = recipe.baseAbyssalExperience or recipe.baseExperience
qty = recipe.baseQuantity or 1
qty = recipe.baseQuantity or 1
-- Action time
-- Action time
Line 124: Line 125:
if localSkillID == 'Summoning' then
if localSkillID == 'Summoning' then
local shardCostArray, otherCostArray = {}, {}
local shardCostArray, otherCostArray = {}, {}
local recipeGPCost = skillData.recipeGPCost
local recipeCost = 0
if isAbyssal == true then
recipeCost = skillData.recipeAPCost
else
recipeCost = skillData.recipeGPCost
end
-- Shards
-- Shards
for j, itemCost in ipairs(recipe.itemCosts) do
for j, itemCost in ipairs(recipe.itemCosts) do
Line 138: Line 144:
if nonShard ~= nil then
if nonShard ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
local itemValue = math.max(nonShard.sellsFor, 20)
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue))
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
Line 148: Line 154:
end
end
specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, nil, specialReq))
-- Some items (such as Arrow shafts) have multiple recipes
-- Some items (such as Arrow shafts) have multiple recipes
elseif type(recipe.alternativeCosts) == 'table' then
elseif type(recipe.alternativeCosts) == 'table' then
Line 170: Line 176:
req = table.concat(reqPart, sep)
req = table.concat(reqPart, sep)
local qtyText = table.concat(qtyPart, sep)
local qtyText = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qtyText, time, maxTime, specialReq))
-- Finally, normal recipes with a single set of item costs
-- Finally, normal recipes with a single set of item costs
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.currencyCosts))
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.currencyCosts))
end
end
end
end
Line 230: Line 236:
end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, currencyCost)
function p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq, currencyCost)
if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
local resultPart = {}
local resultPart = {}
Line 236: Line 242:
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
table.insert(resultPart, '\r\n|'..Icons._GetSkillReq(skill, lvl, false, isAbyssal))
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end


Line 448: Line 454:
end
end
else
else
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
table.insert(lineArray, Icons._GetSkillReq(skill, level, false, isAbyssal))
end
end
break
break
Line 463: Line 470:
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
table.insert(lineArray, Icons._GetSkillReq(skill, level, false, isAbyssal))
break
break
end
end
Line 1,348: Line 1,356:
end
end


--[==[
--[[
-- Uncomment this block and execute 'p.test()' within the debug console
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
-- to test after making changes
Line 1,395: Line 1,403:
"Lemon",
"Lemon",
"Aranite Brush",
"Aranite Brush",
"Barrier Dust"
"Barrier Dust",
"Shadow Raven Nest",
"Void Wisp"
}
}
local checkFuncs = {
local checkFuncs = {
p.getItemSourceTables,
--p.getItemSourceTables,
--p.getCreationTable,
--p.getCreationTable,
p.getItemSources,
--p.getItemSources,
--p.getItemLootSourceTable,
--p.getItemLootSourceTable,
}
}
Line 1,423: Line 1,433:
end
end
end
end
--]==]
--]]


return p
return p