4,683
edits
(→Examples: Changed up the examples a bit) |
(→Examples: Changed up the examples a bit) |
||
Line 202: | Line 202: | ||
<syntaxhighlight lang="js"> | <syntaxhighlight lang="js"> | ||
game.farming.addMasteryXP(game.farming.actions.getObjectByID('melvorD:Carrot'), 300); | game.farming.addMasteryXP(game.farming.actions.getObjectByID('melvorD:Carrot'), 300); | ||
game.farming.addMasteryXP(game.farming.actions.getObjectByID(' | game.farming.addMasteryXP(game.farming.actions.getObjectByID('melvorTotH:Starfruit'), -500); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
The first line will result in 300 {{Icon|Mastery}} XP being added to {{Skill|Farming}} for {{ItemIcon|Carrot Seeds}} whereas the second line will remove 500 Mastery XP from | The first line will result in 300 {{Icon|Mastery}} XP being added to {{Skill|Farming}} for {{ItemIcon|Carrot Seeds}} whereas the second line will remove 500 Mastery XP from {{ItemIcon|Starfruit}}. | ||
<syntaxhighlight lang="js">game.masterySkills.forEach(skill => skill.actions.forEach(action => skill.addMasteryXP(action, 5000)));</syntaxhighlight> | <syntaxhighlight lang="js">game.masterySkills.forEach(skill => skill.actions.forEach(action => skill.addMasteryXP(action, 5000)));</syntaxhighlight> |