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(Amend abyss depth icon type) |
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Line 241: | Line 241: | ||
local depth = GameData.getEntityByID('abyssDepths', req.depthID) | local depth = GameData.getEntityByID('abyssDepths', req.depthID) | ||
if depth ~= nil then | if depth ~= nil then | ||
local depthStr = 'Complete ' .. Icons.Icon({depth.name, type=' | local depthStr = 'Complete ' .. Icons.Icon({depth.name, type='combatArea'}) | ||
if req.count > 1 then | if req.count > 1 then | ||
depthStr = depthStr .. ' ' .. Shared.formatnum(req.count) .. ' times' | depthStr = depthStr .. ' ' .. Shared.formatnum(req.count) .. ' times' |