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Strongholds: Difference between revisions

From Melvor Idle
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(→‎Pets: added ItA pets)
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| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)  
| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)  
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| rowspan="4" | {{ZoneIcon|Stronghold of Blight}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Blight}}
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| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
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| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
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| rowspan="4" | {{ZoneIcon|Stronghold of Fear}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Fear}}
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| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance
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| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)  
| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)  
|-
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Nightmares}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Nightmares}}
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|-
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage
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| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage  
| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage  
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| rowspan="4" | {{ZoneIcon|Stronghold of the Overlords}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of the Overlords}}
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| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills
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