Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
_getMonsterAreas: Fix combat area icon types
(Changed - after slayer area to : and added text-negative class)
(_getMonsterAreas: Fix combat area icon types)
Line 362: Line 362:
for i, area in ipairs(areaList) do
for i, area in ipairs(areaList) do
if area.type ~= 'dungeon' or not hideDungeons then
if area.type ~= 'dungeon' or not hideDungeons then
local imgType = (area.type == 'slayerArea' and 'combatArea') or area.type
local imgType = (area.type == 'dungeon' and 'dungeon') or 'combatArea'
local txt = Icons.Icon({(area.name or area.id), type = imgType})
local txt = Icons.Icon({(area.name or area.id), type = imgType})
if area.type == 'slayerArea' then
if area.type == 'slayerArea' then