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== Basic Combat == | == Basic Combat == | ||
{{Main|Reference=Combat}} | {{Main|Reference=Combat}} | ||
To fight [[monsters]] navigate to the | To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | ||
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[ | Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Skillcapes]] can be repurchased at the [[Shop]]. | ||
== Combat Skills == | == Combat Skills == | ||
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===== Magic ===== | ===== Magic ===== | ||
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | [[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | ||
===== Prayer ===== | ===== Prayer ===== | ||
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===== Fishing ===== | ===== Fishing ===== | ||
[[Fishing]] allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. | [[Fishing]] allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing or dropped by [[Giant Crab|Giant Crabs]]. The [[Treasure Chest]] will contain an [[Amulet of Fishing]] 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] for [[Raw Whales]] is one of the most profitable [[Money Making]] strategies. | ||
===== Firemaking ===== | ===== Firemaking ===== | ||
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== Patreon Items == | == Patreon Items == | ||
Equipment and items with the "Patreon | Equipment and items with the "Created by Patreon (Username)" tag are available to all players. Players who have supported the development of Melvor Idle through [https://en.wikipedia.org/wiki/Patreon Patreon] have had their ideas implemented into the game and the patreon item tag distinguishes which items are player made. | ||
== Early Game Items and Equipment == | == Early Game Items and Equipment == | ||
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===== Skillcapes ===== | ===== Skillcapes ===== | ||
When any skill reaches the maximum level of 99 a [[ | When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for 1000k GP. [[Skillcapes]] often have very powerful effects, like giving you [[Mining Skillcape|bonus Coal Ore for every mining action]] or [[Herblore Skillcape|doubling your potion production]]. | ||
===== Chapeau Noir ===== | ===== Chapeau Noir ===== | ||
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===== Amulet of Looting ===== | ===== Amulet of Looting ===== | ||
[[Amulet of Looting]] has a | [[Amulet of Looting]] has a 4.55% [[Spider Chest|drop rate]] from a [[Combat]] Level 157 [[Spider King|boss]] in the [[Spider Forest]] [[Dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the [[Spider King|boss]] that drops it until the mid-game when you are fairly strong. | ||
===== Gem Gloves ===== | ===== Gem Gloves ===== |
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