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Module:ModifierTables/Sandbox: Difference between revisions

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--Module that constructs tables for all things that can affect Player Modifiers
--This includes Agility, Equipment, Pets, Prayers, and Constellations right now


local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Pets = require('Module:Pets')
local Items = require('Module:Items')
local Skills = require('Module:Skills')
local Agility = require('Module:Skills/Agility')
local Prayer = require('Module:Prayer')
local Shop = require('Module:Shop')
local Icons = require('Module:Icons')
local Cartography = require('Module:Skills/Cartography')
local GameData = require('Module:GameData')
--First up, functions to get all the things in a category that have a given modifier:
function p.getItemsWithModifier(modifierNames, skill)
local itemList = Items.getItems(
function(item)
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
return false
elseif item.modifiers == nil or Shared.tableIsEmpty(item.modifiers) then
return false
end
local mods = Modifiers.getMatchingModifiers(item.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end)
return itemList
end
function p.getObstaclesWithModifier(modifierNames, skill)
local obstList = Agility.getObstacles(
function(obst)
if obst.modifiers ~= nil then
local mods = Modifiers.getMatchingModifiers(obst.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end
return false
end)
return obstList
end
function p.getConstellationsWithModifier(modifierNames, skill)
local consList = Skills.getConstellations(
function(cons)
local consMods = Skills._getConstellationModifiers(cons)
for modType, modsForType in pairs(consMods) do
local mods = Modifiers.getMatchingModifiers(modsForType, modifierNames, skill)
if not Shared.tableIsEmpty(mods.matched) then
return true
end
end
return false
end)
return consList
end
function p.getPillarsWithModifier(modifierNames, skill)
local pillarList = Agility.getPillars(
function(pillar)
if pillar.modifiers ~= nil then
local mods = Modifiers.getMatchingModifiers(pillar.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end
return false
end)
return pillarList
end
function p.getPetsWithModifier(modifierNames, skill)
local petList = Pets.getPets(
function(pet)
if pet.modifiers ~= nil then
local mods = Modifiers.getMatchingModifiers(pet.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end
return false
end)
return petList
end
function p.getPrayersWithModifier(modifierNames, skill)
local prayerList = Prayer.getPrayers(
function(prayer)
if prayer.modifiers ~= nil then
local mods = Modifiers.getMatchingModifiers(prayer.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end
return false
end)
return prayerList
end
function p.getUpgradesWithModifier(modifierNames, skill)
local upgradeList = Shop.getPurchases(
function(purchase)
if purchase.category == 'melvorD:GolbinRaid'
or purchase.contains == nil
or purchase.contains.modifiers == nil
or Shared.tableIsEmpty(purchase.contains.modifiers) then
return false
end
local mods = Modifiers.getMatchingModifiers(purchase.contains.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end)
return upgradeList
end
function p.getPOIsWithModifier(modifierNames, skill)
local POIList = Cartography.getPointsOfInterest(
function(POI)
if POI.activeModifiers == nil then
return false
end
local mods = Modifiers.getMatchingModifiers(POI.activeModifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end)
return POIList
end
function p.getCartoMasteryBonusesWithModifier(modifierNames, skill)
local bonusList = Cartography.getMasteryBonuses(
function(bonus)
if bonus.modifiers == nil or Shared.tableIsEmpty(bonus.modifiers) then
return false
end
local mods = Modifiers.getMatchingModifiers(bonus.modifiers, modifierNames, skill)
return not Shared.tableIsEmpty(mods.matched)
end)
return bonusList
end
function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
local modifierByType = {
["id"] = {},
["alias"] = {}
}
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
for i, modifier in pairs(modifiers) do
local isNamespaced = string.find(modifier, ':') ~= nil
if isNamespaced then
-- Assume 'modifier' contains a modifier ID
table.insert(modifierByType.id, modifier)
else
-- Assume 'modifier' contains a modifier alias
if getOpposites then
local incModAlias, decModAlias = 'increased' .. modifier, 'decreased' .. modifier
local incMod, decMod = Modifiers.getModifierByAlias(incModAlias), Modifiers.getModifierByAlias(decModAlias)
-- If neither alias resolves to a modifier, then let user know this is invalid
if incMod == nil and decMod == nil then
error('No such modifier alias: ' .. modifier, 2)
end
-- Don't include increased or decreased variants if they don't resolve to a modifier,
-- as doing so will generate an error about an invalid alias later
if incMod ~= nil then
table.insert(modifierByType.alias, incModAlias)
end
if decMod ~= nil then
table.insert(modifierByType.alias, decModAlias)
end
else
table.insert(modifierByType.alias, modifier)
end
end
end
local modifierCriteria = Modifiers.getMatchCriteriaFromIDs(modifierByType.id, modifierByType.alias)
local hasOtherModifiers = false
local modifierCount = Shared.tableCount(modifiers)
if skill ~= nil then
if skill == '' then
skill = nil
elseif Constants.getSkillID(skill) ~= nil then
-- skill is a skill name
skill = Constants.getSkillID(skill)
elseif Constants.getSkillName(skill) == nil then
-- skill is neither a skill name or ID
return Shared.printError('Failed to find a skill ID for "' .. skill .. '"')
end
end
local getModText =
function(modifiers)
local matchedMods = Modifiers.getMatchingModifiers(modifiers, modifierCriteria, skill)
local mainModText = Modifiers.getModifiersText(matchedMods.matched, true, false, maxOtherMods)
local otherModText = Modifiers.getModifiersText(matchedMods.unmatched, true, false, maxOtherMods)
return mainModText, otherModText, matchedMods
end
local tableArray = {}
--Going through each type of thing to add to the array
local itemList = p.getItemsWithModifier(modifierCriteria, skill)
for i, item in ipairs(itemList) do
local row = {}
row.name = item.name
row.icon = Icons.Icon({item.name, type='item'})
row.expIcon = Icons.getExpansionIcon(item.id)
row.expSort = Icons.getExpansionID(item.id)
row.type = 'Item'
row.typeText = row.type
--For equipment, show the slot they go in
if item.validSlots ~= nil and not Shared.tableIsEmpty(item.validSlots) then
local rowTypePart = {}
for j, slot in ipairs(item.validSlots) do
table.insert(rowTypePart, Common.getEquipmentSlotLink(slot))
end
row.typeText = row.typeText .. ' (' .. table.concat(item.validSlots, ', ') .. ')'
row.type = row.type .. ' (' .. table.concat(rowTypePart, ', ') .. ')'
end
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(item.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local petList = p.getPetsWithModifier(modifierCriteria, skill)
for i, pet in Shared.skpairs(petList) do
local row = {}
row.name = pet.name
row.icon = Icons.Icon({pet.name, type='pet'})
row.expIcon = Icons.getExpansionIcon(pet.id)
row.expSort = Icons.getExpansionID(pet.id)
row.type = '[[Pets|Pet]]'
row.typeText = 'Pet'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(pet.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local obstList = p.getObstaclesWithModifier(modifierCriteria, skill)
table.sort(obstList, function(a, b) return a.category < b.category end)
for i, obst in Shared.skpairs(obstList) do
local row = {}
row.name = obst.name
row.icon = Icons.Icon({'Agility%23'..string.gsub(obst.name, ' ', ''), obst.name, type='skill', img='Agility'})
row.expIcon = Icons.getExpansionIcon(obst.id)
row.expSort = Icons.getExpansionID(obst.id)
row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(obst.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local pillarList = p.getPillarsWithModifier(modifierCriteria, skill)
for i, pillar in ipairs(pillarList) do
local row = {}
row.name = pillar.name
row.icon = Icons.Icon({'Agility%23'..string.gsub(pillar.name, ' ', ''), pillar.name, type='skill', img='Agility'})
row.expIcon = Icons.getExpansionIcon(pillar.id)
row.expSort = Icons.getExpansionID(pillar.id)
row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
row.typeText = 'Agility Pillar'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(pillar.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local prayerList = p.getPrayersWithModifier(modifierCriteria, skill)
for i, prayer in ipairs(prayerList) do
local row = {}
row.name = prayer.name
row.icon = Icons.Icon({prayer.name, type='prayer'})
row.expIcon = Icons.getExpansionIcon(prayer.id)
row.expSort = Icons.getExpansionID(prayer.id)
row.type = [[Prayer]]
row.typeText = 'Prayer'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(prayer.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local upgradeList = p.getUpgradesWithModifier(modifierCriteria, skill)
for i, upgrade in ipairs(upgradeList) do
local row = {}
row.name = Shop._getPurchaseName(upgrade)
row.icon = Icons.Icon({row.name, type='upgrade'})
row.expIcon = Icons.getExpansionIcon(upgrade.id)
row.expSort = Icons.getExpansionID(upgrade.id)
row.type = '[[Shop|Upgrade]]'
row.typeText = 'Upgrade'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(upgrade.contains.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local constellationList = p.getConstellationsWithModifier(modifierCriteria, skill)
for i, cons in ipairs(constellationList) do
local modListByType = Skills._getConstellationModifiers(cons)
local modList = {}
-- Combine all mods into single list
for modType, modsForType in pairs(modListByType) do
for _, mod in ipairs(modsForType) do
table.insert(modList, mod)
end
end
local row = {}
row.name = cons.name
row.icon = Icons.Icon({cons.name, type='constellation'})
row.expIcon = Icons.getExpansionIcon(cons.id)
row.expSort = Icons.getExpansionID(cons.id)
row.type = '[[Astrology#Constellations|Constellation]]'
row.typeText = 'Constellation'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(modList)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local POIList = p.getPOIsWithModifier(modifierCriteria, skill)
for i, POI in ipairs(POIList) do
local row = {}
row.name = POI.name
row.icon = Icons.Icon({POI.name, type='poi'})
row.expIcon = Icons.getExpansionIcon(POI.id)
row.expSort = Icons.getExpansionID(POI.id)
row.type = '[[Cartography|Point of Interest]]'
row.typeText = 'Point of Interest'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(POI.activeModifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local cartoBonusList = p.getCartoMasteryBonusesWithModifier(modifierCriteria, skill)
for i, bonus in ipairs(cartoBonusList) do
local row = {}
row.name = Shared.formatnum(bonus.masteredHexes) .. ' Hexes Mastered'
row.icon = Icons.Icon({'Cartography', Shared.formatnum(bonus.masteredHexes) .. ' Hexes Mastered', type='skill'})
row.expIcon = Icons.getExpansionIcon(bonus.id)
row.expSort = Icons.getExpansionID(bonus.id)
row.type = Icons.Icon({'Cartography', 'Mastery Bonus', section='Mastery Unlocks', type='skill', noicon=true})
row.typeText = 'Mastery Bonus'
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(bonus.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
end
table.insert(tableArray, row)
end
local html = mw.html.create('table')
:addClass("wikitable sortable stickyHeader mw-collapsible")
local header = html:tag('tr'):addClass("headerRow-0")
header:tag('th'):wikitext('Source')
  :tag('th'):wikitext('Type')
  :tag('th'):wikitext('[[DLC]]')
  :tag('th'):wikitext(columnName)
if hasOtherModifiers and displayOtherMods then
header:tag('th'):wikitext('Other Modifiers')
end
--Sort by value if only one modifier was passed in
--Otherwise sort alphabetically by type, then name
table.sort(tableArray, function(a, b)
if (modifierCount == 1 or forceMagnitudeSort) and a.val ~= b.val then
return a.val > b.val
elseif a.typeText ~= b.typeText then
return a.typeText < b.typeText
else
return a.name < b.name
end
end)
for i, row in ipairs(tableArray) do
local datarow = html:tag('tr')
datarow:tag('td'):wikitext(row.icon)
  :attr('data-sort-value', row.name)
datarow:tag('td'):wikitext(row.type)
  :attr('data-sort-value', row.typeText)
datarow:tag('td'):wikitext(row.expIcon)
  :css('text-align', 'center')
  :attr('data-sort-value', row.expSort)
datarow:tag('td'):wikitext(row.modifierText)
  :attr('data-sort-value', row.val)
if hasOtherModifiers and displayOtherMods then
datarow:tag('td'):wikitext(row.otherModifiers)
end
end
return tostring(html)
end
function p.getModifierTable(frame)
local modifier = frame.args ~= nil and frame.args[1] or frame[1]
local skill = frame.args ~= nil and frame.args.skill or frame.skill
local columnName = frame.args ~= nil and frame.args[2] or frame[2]
local getOpposites = frame.args ~= nil and frame.args[3] or frame[3]
local displayOtherMods = frame.args ~= nil and frame.args.displayOtherMods or frame.displayOtherMods
local maxOtherMods = frame.args ~= nil and tonumber(frame.args.maxOtherMods) or 5
local forceMagnitudeSort = frame.args ~= nil and string.upper(tostring(frame.args.forceMagnitudeSort)) == 'TRUE' or false
if Shared.contains(modifier, ',') then
modifier = Shared.splitString(modifier, ',')
end
if getOpposites ~= nil then
getOpposites = string.upper(getOpposites) ~= 'FALSE'
else
getOpposites = true
end
if displayOtherMods ~= nil then
displayOtherMods = string.upper(displayOtherMods) ~= 'FALSE'
else
displayOtherMods = true
end
return p._getModifierTable(modifier, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
end
-- Function to list all available modifiers for the relevant templates.
function p.getAllModifiers()
local tabl = mw.html.create('table')
:addClass('mw-collapsible mw-collapsed')
tabl:tag('caption')
:css('min-width', '200px')
:tag('b')
:wikitext('All Modifiers List')
-- First, sort modifiers
local modifierNames = {}
for k, _ in pairs(GameData.rawData.modifierData) do
table.insert(modifierNames, tostring(k))
end
table.sort(modifierNames)
-- Then add modifiers to output table
for _, v in pairs(modifierNames) do
tabl:tag('tr')
:tag('td')
:tag('code')
:wikitext(tostring(v)):done()
:done()
:done()
end
return tostring(tabl)
end
--Function for console testing of modifier tables
function p.getModifierTableTest()
return p.getModifierTable({args = {'MeleeMaxHit', 'GP Boosts'}})
end
return p
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