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Ancient Relics/Guide: Difference between revisions

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==Dungeons==
==Dungeons==
While dungeons are unchanged, the [[Ancient Relics]] game mode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.  
While dungeons are unchanged, the [[Ancient Relics]] game mode requires players to complete dungeons to increase their Skill levels, which are otherwise locked to a low level.  


While dungeons can be completed in any order up to {{ZoneIcon|Air God Dungeon}}, the following is a suggested order based on the max hit of the boss of each dungeon and ease of clearing, included is a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.
Dungeons can be completed in any order up to the {{ZoneIcon|Air God Dungeon}}, the following table provides a suggested order of dungeon completion based on the max hit and difficulty of the boss of each dungeon. Included is a link to the guide for that dungeon, as well as the combat level cap the player will have for that dungeon.


The guides are not [[Ancient Relics]] exclusive and are only meant to be used as a guideline. You will have to manually eat in every single dungeon (with the exception of [[Barrier]] [[Dungeons]]). Doing the first [[Dungeons]] idle is possible with the right [[Ancient Relics]], however it would require an extreme amount of time and effort and is thus highly recommended against.
The guides are not [[Ancient Relics]] exclusive and are only meant to be used as a guideline. The player will likely have to manually eat in every single dungeon (with the exception of [[Barrier]] Dungeons). Doing the first [[Dungeons]] idle is possible with the right [[Ancient Relics]], however it would require an inordinate amount of time and effort and is thus not recommended.
 
'''Note:''' The recommended order for dungeons does not match the order shown in the game.


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Make 100% sure to clear ALL [[Dungeons]] and spend ALL skill cap increases before clearing {{ZoneIcon|Impending Darkness Event}}, this includes the optional {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} which have {{Skill|Slayer}} requirements. If you do those after {{ZoneIcon|Impending Darkness Event}} your skill caps will bug out.
Make 100% sure to clear ALL [[Dungeons]] and spend ALL skill cap increases before clearing the {{ZoneIcon|Impending Darkness Event}}, this includes the optional {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} which have {{Skill|Slayer}} requirements. If these dungeons are done after the {{ZoneIcon|Impending Darkness Event}}, skill level caps will bug out.
 
 
'''Note:''' The recommended order for dungeons does not match the order shown in the game.''


==Skills==
==Skills==
Skill level are initially capped 10 which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps by 15, so this is a good first goal. Fishing and cooking are locked until you beat {{ZoneIcon|Impending Darkness Event}}, making dungeons considerably more difficult. You will need creative ways of getting food that heals more hitpoints.
All skill levels are initially capped to 10 which means that careful management of resources and equipment will be necessary early on. {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of the {{ZoneIcon|Impending Darkness Event}}, ensuring finding [[food]] in more creative ways is similarly important.


Skill XP is capped to the amount required the next level above the cap -1 XP, meaning the player can earn the majority of the experience needed for the next level above the cap and no more. Any experience earned above the cap is deleted. [[Mastery]] XP works as normal, there are no limits to earning mastery.


Skill XP is capped at the next level above the cap -1 experience, anything above that will be deleted. Mastery and global mastery XP works as normal.
Skill levels for basic combat skills ({{Skill|Attack|notext=true}} {{Skill|Strength|notext=true}} {{Skill|Defence|notext=true}} {{Skill|Hitpoints|notext=true}} {{Skill|Ranged|notext=true}} {{Skill|Magic|notext=true}}) increase by 5 every time a new dungeon is defeated. For all other skills, upon completing a new dungeon the player will be able to increase the level of five  skills by 15 levels, each of these five skills is chosen by the player from two available options.


You can see the recommendations [[Ancient Relics/Guide#Skill Cap Recommendations|here]].
Recommendations for which skills to upgrade [[Ancient Relics/Guide#Skill Cap Recommendations|here]].


'''Disclaimers'''
'''Notes:'''
* Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens your skill choices will be in green text above the [[Shop]] in the side menu.  
* Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens the skill upgrade choices will be in green text above the [[Shop]] in the lefthand sidebar.  
* If you're not sure of which skills to pick or don't want to make a choice right at that moment they pop up, you can cancel it by clicking anywhere that isn't the skill choices and the choices will be waiting for you in green text above the [[Shop]] in de side menu.
* The skill level increase menu can be canceled by clicking anywhere outside of it, and the choices will be waiting in the lefthand sidebar.
* Holding Enter to eat (on desktop) will cause your skills to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
* Holding Enter to eat (on desktop) will cause skill level increases to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
* There is currently a bug which seldomly happens. That you don't get any skill choices or Combat cap increases at all after clearing a dungeon, in that case it is recommended you visit the [https://discord.com/invite/melvoridle Melvor Discord] #aod-ancient-relics channel and ask for the solution.
* A possible bug may occur where no skill choices or combat cap increases are granted at all after clearing a dungeon. This can be solved by <solution here>


==Food==
==Food==
There are 3 good options for [[Food]] before {{Skill|Fishing|}} and {{Skill|Cooking}} are unlocked (although it is very unlikely you will Fish for [[Food]] after unlocking it too):
There are 3 good options for [[Food]] before {{Skill|Fishing|}} and {{Skill|Cooking}} are unlocked (although it is very unlikely you will Fish for [[Food]] after unlocking it too):
* 1) {{Skill|Thieving}} Level 34 unlocks {{Icon|Chef|type=thieving}}. {{Icon|Chef|type=thieving}} only has food as common steals.
* 1) {{Skill|Thieving}} Level 34 unlocks {{Icon|Chef|type=thieving}}. The {{Icon|Chef|type=thieving}} only has food as common steals.
* 2) [[Slayer Resupplies]] are a good option for [[Food]] and [[Prayer Points]], it also provides [[Arrows]] and [[Bolts]] and {{ItemIcon|Light Rune|Light Runes}}.
* 2) [[Slayer Resupplies]] for [[Food]] and [[Prayer Points]], while also providing [[Arrows]] and [[Bolts]] and {{ItemIcon|Light Rune|Light Runes}}.
** [[Slayer Coins]] can be gotten from doing [[Slayer tasks]]  
** [[Slayer Coins]] can be acquired by completing [[Slayer tasks]]  
** [[Tasks#Casual|Casual Township Tasks]] are also a very good source of large amounts of [[Slayer Coins]], they reward {{SC|1000}} per {{Skill|Slayer}} level, any % increases from other sources can be applied to these rewards.
** [[Tasks#Casual|Casual Township Tasks]] are a very good source of large amounts of [[Slayer Coins]], they reward {{SC|1000}} per {{Skill|Slayer}} level, and any % increases from other sources are applied to these rewards.
* 3) {{Skill|Farming}} provides large amounts of low-healing food, which is very useful for [[Food#Auto_Eat|auto-eating]].  
* 3) {{Skill|Farming}} provides large amounts of food passively.  
{{ItemIcon|Potatoes}} are a good option for the very beginning. Try using these to farm up [[Slayer Coins]] for better food, don't waste your "good" [[Food]] while grinding the the [[Slayer Coins]]. Especially if you have {{UpgradeIcon|Auto Eat - Tier I}}.
{{ItemIcon|Potatoes}} are a good option for the very beginning and can help save "good" [[Food]] while grinding for [[Slayer Coins]], especially if you have {{UpgradeIcon|Auto Eat - Tier I}}.


== Ancient Relics ==
== Ancient Relics ==
Performing any skill will give you a small chance of discovering an ancient relic. Whilst it is possible to get all of the ancient relics without completing dungeons, it is not recommended. It is worth noting that many of the ancient relics will give you passive rewards that go beyond the skill and should not be overlooked. There is however a guaranteed ancient relic when you reach skill level 20 which is likely to happen after completing your first dungeon. You should try to get these relics as soon as they are available.
Performing an action in any skill has a small chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. Achieving Skill Level 20 and 99 in any skill awards one of the Ancient Relics for that skill. Five skills will have a level cap of 25 after completing the first dungeon, so these relics can be obtained quite early. All Relics in a skill can be earned before Skill Level 20 with enough time (or luck), the bonus relics at 20 and 99 are just to aid in finding them all.


[[Ancient Relics]] can be obtained during any action, you do need to actually get experience and this actually hit for the Combat [[Relic|Relics]]. {{Skill|Fishing}} actions that grant {{Skill|Strength}} experience only grants chances for the Fishing Relic, not the Strength one.  
[[Ancient Relics]] can be obtained through any action regardless of XP earned, {{Thieving}} Success rate, or Combat hit chance.


The only things that effect your [[Relic]] chances per hour are lower intervals and the [[Relic|Relics]] that grant 1% increased chance to find a [[Relic]]. Other than that it's just Random Chance.
Barbarian {{Skill|Fishing}} actions that grant {{Skill|Strength}} experience only rolls for Fishing Relics, not Strength. {{Skill|Firemaking}} Relics similarly cannot be found while training {{Skill|Woodcutting}} with modifiers that provide Firemaking XP for Woodcutting actions.


You can get [[Relic|Relics]] even when you're at the Skill cap, in theory you are able to obtain every single [[Relic]] before even doing a single Dungeon (apart from the {{Skill|Fishing}} and {{Skill|Cooking}} one).
Ancient Relic drop rates are affected only by specific relics that provide increased chance to find Relics, but Relics can be found more often by decreasing the interval at which actions are performed.
The ones you get for free at Levels 20 and 99 are just extra. They can all be obtained by random chance, these are just guaranteed ones if you reach those levels.


== Lesser Relics ==
== Lesser Relics ==
While skilling you can be rewarded with [[Lesser Relics]], which can be equipped to give boosts to that skill. One lesser relic will be used for every action. For example, in {{Skill|Mining}} the {{ItemIcon|Mining Lesser Relic}} will guarantee one [[Mining#Gems|gem]] for every ore, which is a great way to earn {{GP}} early in the game. Similarly, the {{ItemIcon|Thieving Lesser Relic}} provides an extra +30 stealth which will come in handy when you want to progress {{Skill|Thieving}}.
Each action in non-combat skills has a chance to award a [[Lesser Relics]], which can be equipped to give bonuses to that skill and to Combat. Lesser Relics provide helpful bonuses for the early game, such as the {{ItemIcon|Mining Lesser Relic}} that grants a [[Mining#Gems|gem]] for each {{Skill|Mining}} action, which is a great way to accelerate {{GP}} and progression in the earliest stages of the game.


[[Lesser Relics]] have a 1/1,000 chance on dropping every skilling action you do, they always drop per 300. They are just normal items and don't require you to spend them all before you can get new ones, they stack up to the global maximum items of 4.6 billion.
[[Lesser Relics]] have a 1/1,000 chance of dropping for every skilling action performed. They always drop in stacks of 300, and one lesser relic will be consumed for every action. They function similarly to all other consumables, they stack indefinitely and don't need to be fully consumed before acquiring new ones.


== Skill Cap Recommendations ==
== Skill Cap Recommendations ==
After each [[Dungeons|Dungeon]] is defeated, 5 Skill Cap increases (6 after {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] dungeons) will be awarded. This is the recommended priority of choices in descending order. When offered the option between 2 skills, always go for the lowest number on the list first until at least the level in the 3rd column is reached, once the 3rd columns level has been reached, you can disregard the skill unless mentioned otherwise.
After each [[Dungeons|Dungeon]] is defeated, 5 Skill Cap increases (6 after {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] dungeons) will be awarded. The following is a recommended priority of skills in descending order. These recommendations are focused on progressing quickly and efficiently, to beat the games final boss(es) as quickly as possible.


These recommendations are focused on killing {{MonsterIcon|The Herald}} as soon as possible, to unlock both {{PetIcon|Harold}} and unlocking all level 120 skill caps.  
===Base Game===
Choose the highest priority skill listed up to the '''Until Level''' listed. Skills with the same priority can be chosen by whichever is lower level, or whatever other criteria is desired.


This is a very difficult fight with our caps & trying to rush it, you can find the recommended Setup & Strategy [[Throne_of_the_Herald/Guide#Ancient_Relics|here]]. 
If this is not your goal the recommendations might mean less to you, the reason why the recommendations are made should however still be taken into account.
===Base Game===
There's some Skills with the same priority number, feel free to pick either if you get a choice between the 2 of them, neither is more impactful than the other.
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{| class="wikitable"  
!Priority Number
!Priority Number
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It is highly discouraged to pick any unlocks for {{Skill|Township}} until the point you no longer want to farm [[Tasks#Casual|Casual Township Tasks]] for [[Slayer Coins]]. Keeping the cap at Level 10 will keep the re-rolling cost at zero.
It is discouraged to pick any unlocks for {{Skill|Township}} until the point farming [[Tasks#Casual|Casual Township Tasks]] for [[Slayer Coins]] becomes irrelevant. Keeping {{Skill|Township}} at Skill Level 10 will keep the reroll cost at 0 {{GP}}.


All skills not mentioned on this table or levels above those that are listed do not really matter, you can pick and choose whatever you desire, although level 20 can be fun to get your first free random [[Relic]].
Any skills not mentioned on this table or levels above those that are listed do not really matter, and can be chosen at will. Keep in mind the free Skill Level 20 Relics can be fun to pick up.


===Throne of the Herald===
===Throne of the Herald===


Skill cap increases for the {{TotH}}[[Throne of the Herald Expansion]] are pretty simple. You gain 3 levels in all combat related skills including {{Skill|Slayer}} in [[Throne of the Herald Expansion|Throne of the Herald]].  
Skill cap increases for the {{TotH}}[[Throne of the Herald Expansion]] are pretty simple. You gain 3 levels in all combat related skills (including {{Skill|Slayer}}) in [[Throne of the Herald Expansion|Throne of the Herald]].  


* The top priority is to get at least 2 {{Skill|Runecrafting}} unlock for {{ItemIcon|Archaic Rune}} which will be needed for {{ZoneIcon|Throne of the Herald}}.  
* The top priority is to get at least 2 {{Skill|Runecrafting}} unlocks for {{ItemIcon|Archaic Rune}} which will be needed for {{ZoneIcon|Throne of the Herald}}.  


Other than that pick {{Skill|Prayer}} whenever offered when the alternative is not your first 2 {{Skill|Runecrafting}} unlocks to make combat easier/better.<br>
Other than that pick {{Skill|Prayer}} whenever offered when the alternative is not your first 2 {{Skill|Runecrafting}} unlocks to make combat more efficient.


{{Skill|Astrology}} Level 116 unlock is a good 4th option as {{ConstellationIcon|Ashtar}} adds a lot of combat value. <br>
{{Skill|Astrology}} Level 116 unlock is a good 4th option as {{ConstellationIcon|Ashtar}} adds a lot of combat value.


All other options shouldn't really matter as you don't need to level any other skills at all and your Non-Combat Skills should be so low to not be effected by a higher Skill cap.
Other skill options are mostly irrelevant as they are not required for progression, nor do they benefit the player's combat journey in outstanding ways. Most non-combat skills should also be low enough level that increases to their level cap will not provide anything at all for some time.


===Getting locked due to no Slayer Cap Increases===
===Getting locked due to no Slayer Cap Increases===
There is currently a very small chance you get "locked" from not getting enough {{Skill|Slayer}} increases. This should only happen in the Base Game as Throne of the Herald increases {{Skill|Slayer}} by 3 after each Dungeon. <br>
There is currently a very small chance of being "locked" from progression by not getting enough {{Skill|Slayer}} Skill Level increases before completing the {{ZoneIcon|Impending Darkness Event}}.  
 
This solution should only be used in the following cases:
This solution should only be used in the following cases:
* {{Skill|Slayer}} Level is at Level 70 or below and {{ZoneIcon|Infernal Stronghold}} and {{ZoneIcon|Impending Darkness Event}} are the only 2 Dungeons left.
* {{Skill|Slayer}} Level is at Level 70 or below and {{ZoneIcon|Infernal Stronghold}} and {{ZoneIcon|Impending Darkness Event}} are the only 2 Dungeons left.
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{{SpoilerBox|color=default|title=What to do if you're Locked|text=
{{SpoilerBox|color=default|title=What to do if you're Locked|text=
This will require the use of the [[Console]]. <br>
This will require the use of the [[Console]].  
 
Players can use the [https://mod.io/g/melvoridle/m/devconsole dev.Console mod] to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle.
Players can use the [https://mod.io/g/melvoridle/m/devconsole dev.Console mod] to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle.


On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must [[Mod_Creation/Enabling_DevTools_for_the_Steam_and_Epic_Clients|enable the dev console first]] before you are able to open it.
On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must [[Mod_Creation/Enabling_DevTools_for_the_Steam_and_Epic_Clients|enable the dev console first]] before being able to open it.


Once the [[Console]] is opened you can use the following code to raise the {{Skill|Slayer}} maximum Level:
Once the [[Console]] is opened you can use the following code to raise the {{Skill|Slayer}} maximum Level:


game.slayer.setLevelCap(75)
game.slayer.setLevelCap(75) or game.slayer.setLevelCap(95) as appropriate.
}}


The 75 can be changed for a 95 when stuck at {{ZoneIcon|Impending Darkness Event}}.
== Starting Tips ==
}}
== Starting tips ==
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}.
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}.
* '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}. Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position for {{ItemIcon|Potatoes|500}}.
* '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}. Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position for {{ItemIcon|Potatoes|500}}.
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* {{Skill|Magic}} is the suggested attack style up to {{ZoneIcon|Volcanic Cave}} or {{ZoneIcon|Air God Dungeon}} as long as you get enough {{Skill|Runecrafting}} cap unlocks. <br> If you {{Skill|Runecrafting}} cap increases are not offered it is suggested you switch to [[Melee]] after {{ZoneIcon|Spider Forest}}. <br> Either way for {{ZoneIcon|Volcanic Cave}} and beyond it is recommended take inspiration from [[Guides#Dungeon_Guides|These Dungeon Guides]]. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for [[Ancient Relics]].
* {{Skill|Magic}} is the suggested attack style up to {{ZoneIcon|Volcanic Cave}} or {{ZoneIcon|Air God Dungeon}} as long as you get enough {{Skill|Runecrafting}} cap unlocks. <br> If you {{Skill|Runecrafting}} cap increases are not offered it is suggested you switch to [[Melee]] after {{ZoneIcon|Spider Forest}}. <br> Either way for {{ZoneIcon|Volcanic Cave}} and beyond it is recommended take inspiration from [[Guides#Dungeon_Guides|These Dungeon Guides]]. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for [[Ancient Relics]].


Here are some suggestions on where to go next:
Here are some suggestions on where to go next:
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* Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials.
* Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials.


Continue defeating dungeons to increase your skill caps and along the way you will discover the ancient relics. Good luck!
Continue defeating dungeons to increase your skill caps and along the way you will discover new and powerful ancient relics. Good luck!


== Dungeon Walkthrough ==
== Dungeon Walkthrough ==
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* If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor [[Discord]].
* If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Idle [[Discord]].


==Throne of the Herald Tips & Comments==
==Throne of the Herald Tips & Comments==