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Combat: Difference between revisions

From Melvor Idle
→‎Gaining Experience: Wrong value of EXP
(→‎Hidden Skill Level: Add Hidden Skill source that is not obvious)
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(→‎Gaining Experience: Wrong value of EXP)
Tag: visualeditor
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{{Skill|Hitpoints}} experience is gained at a rate of 0.133 experience per damage dealt regardless of the combat style being used.
{{Skill|Hitpoints}} experience is gained at a rate of 0.133 experience per damage dealt regardless of the combat style being used.


{{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Magic}}, or {{Skill|Ranged}} experience is gained depending on the active combat style. If the selected combat style only gives experience towards a single skill, 0.4 experience will be gained per damage dealt. If the selected combat style is a hybrid combat style, 0.2 experience will be gained by each of the two relevant skills for each damage dealt.
{{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Magic}}, or {{Skill|Ranged}} experience is gained depending on the active combat style. If the selected combat style only gives experience towards a single skill, 0.04 experience will be gained per damage dealt. If the selected combat style is a hybrid combat style, 0.02 experience will be gained by each of the two relevant skills for each damage dealt.


No additional {{Skill|Magic}} experience is directly generated for using [[Magic#Curses|Curses]] or [[Magic#Auroras|Auroras]], although they may indirectly generate additional experience by increasing the amount of damage the player deals.
No additional {{Skill|Magic}} experience is directly generated for using [[Magic#Curses|Curses]] or [[Magic#Auroras|Auroras]], although they may indirectly generate additional experience by increasing the amount of damage the player deals.
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