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Melvor Idle:Projects/V1.3 Lua Fixes and Additions: Difference between revisions

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{{WikiTask|completed=no|Enhance modifiers support, enabling [[Template:ModifierTable]] to pass restrictions for parameters like currency, realm, etc. on a global and per-modifier basis|Lua}}
{{WikiTask|completed=no|Enhance modifiers support, enabling [[Template:ModifierTable]] to pass restrictions for parameters like currency, realm, etc. on a global and per-modifier basis|Lua}}
{{WikiTask|completed=yes|user=Slash|Present new resistances, damage type information within <s>[[Template:AutoArmourStats]], [[Template:AutoWeaponStats]], [[Template:EquipmentTableFromList]]</s>. Eternal Damage mobs ([[Starfang]]) need fixing however I'm unsure if their resistance will be AR or ER upon being properly implemented into the game.|Lua}}
{{WikiTask|completed=yes|user=Slash|Present new resistances, damage type information within <s>[[Template:AutoArmourStats]], [[Template:AutoWeaponStats]], [[Template:EquipmentTableFromList]]</s>. Eternal Damage mobs ([[Starfang]]) need fixing however I'm unsure if their resistance will be AR or ER upon being properly implemented into the game.|Lua}}
{{WikiTask|completed=no|Add any new modifier sources into [[Module:ModifierTables]]|Lua}}
{{WikiTask|completed=no|Add any new modifier sources into [[Module:ModifierTables]] (Township Buildings/Seasons/Worships, Synergies, Relics, Skill Trees)|Lua}}
{{WikiTask|completed=no|Introduce support for combat effects, likely as a new module ([[Module:CombatEffects]]?)|Lua}}
{{WikiTask|completed=no|Introduce support for combat effects, likely as a new module ([[Module:CombatEffects]]?)|Lua}}
{{WikiTask|completed=no|Correct monster maximum hit calculation, likely dependent on combat effects support|Lua}}
{{WikiTask|completed=no|Correct monster maximum hit calculation, likely dependent on combat effects support|Lua}}