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(Amended for gameData changes around resistance stats) |
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Line 112: | Line 112: | ||
if item.equipmentStats.damageReduction then | if item.equipmentStats.damageReduction then | ||
dr, icon = item.equipmentStats.damageReduction, 'Damage Reduction' | dr, icon = item.equipmentStats.damageReduction, 'Damage Reduction' | ||
elseif item.equipmentStats. | elseif item.equipmentStats.resistanceAbyssal then | ||
dr, icon = item.equipmentStats. | dr, icon = item.equipmentStats.resistanceAbyssal, 'Abyssal Resistance' | ||
elseif item.equipmentStats.resistanceEternal then | |||
dr, icon = item.equipmentStats.resistanceEternal, 'Eternal Resistance' | |||
end | end | ||
end | end |