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Module:Skills/Summoning: Difference between revisions

From Melvor Idle
Fix max hit handling due to change in source data
No edit summary
(Fix max hit handling due to change in source data)
Line 115: Line 115:
local function isCombatFamiliar(fam)
local function isCombatFamiliar(fam)
local item = Items.getItemByID(fam.productID)
local item = Items.getItemByID(fam.productID)
local maxHit = Items._getItemStat(item, 'summoningMaxhit')
local maxHit = Items._getItemStat(item, 'summoningMaxhitAbyssal') or Items._getItemStat(item, 'summoningMaxhit')
return maxHit ~= nil
return maxHit ~= nil
end
end
Line 154: Line 154:
if category == 'Combat' then
if category == 'Combat' then
local maxHit = Items._getItemStat(item, 'summoningMaxhit') * 10
local maxHit = (Items._getItemStat(item, 'summoningMaxhitAbyssal') or Items._getItemStat(item, 'summoningMaxhit')) * 10
row:tag('td'):wikitext(Num.formatnum(maxHit))
row:tag('td'):wikitext(Num.formatnum(maxHit))
:css('text-align', 'right')
:css('text-align', 'right')